5406a68959
feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
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This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
5f07107609
Fix build with wxWidgets 2.9
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This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
49af1880f8
Fix tests
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This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
6b26820090
Build fix
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This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
36c6318296
This was SVN commit r10031.
2011-08-18 03:28:32 +00:00
89c22993a4
Adds terrain fill (bucket) tool to Atlas.
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This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
8872bad668
AoEO BAR compatibility in AoE3Ed
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This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
e8f6be0bf3
Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
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This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
9f97610cb2
refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
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This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
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This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
b9df1d3451
Be less grossly inefficient when computing minimap territory texture
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This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
fab7bf4fcf
Fixes manifest dependencies for Actor Editor. Fixes #924 .
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This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
609f1643d5
Fix -Wconversion warnings in simulation code.
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Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
18c48492ef
Added cast to convert from unsigned to int
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This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
0f0ac2bcd5
Fixes #898
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This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
132f9bd63b
Fixes bug in Atlas random map generator UI.
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This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
7b27fcb716
Disables water rendering in the actor viewer.
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This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
68fe745eb7
Fix packaging scripts for 5-digit revision numbers
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This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
2726f6ed88
Changes GetFocus to return points above water.
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Fixes camera following of boats.
This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
d605e85ae5
Removes ColourTester utility (needs update-workspaces).
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Adds busy cursor to Atlas map generator.
This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
4a2adece07
Fixes class types for Atlas pathfinding overlay
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This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
b9bd7ff86e
Fix signed/unsigned comparison warning
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This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
81c9a9b1f1
Fix build with old GCC
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This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
083e7a41fd
fix typo
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This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
0748c5a75e
cleanup and simplification of the really old h_mgr code.
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replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860 , #899 , #915 ) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).
please post a comment if this or similar issues persist.
This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
22191bfcc6
Windows fix (smaller type conversion)
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This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
2d662a1228
Add WELL512 RNG
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This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
94e9a8b459
Fix hang with Boost 1.47
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This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
6aeb5c64de
# Remove SoD inside territories.
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Fix some serialisation issues.
This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
9430de3d85
Support TerrainChanged messages in scripts, and report use of unsupported messages
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This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
6304797cbd
pool - safely handle zero-sized allocations ( fixes #909 )
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snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix
This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
e7ac0926a7
Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
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Fixes #906 .
This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
3cc1c7e24e
Templates sorting utility. Closes #801 .
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This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
04ec40259b
Use player colours for territory borders in minimap
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This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
cdfeeab25f
Fixes Atlas non-PCH build.
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This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
b2837e2878
Fix compatibility more with Boost 1.47
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This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
78fd3a2ba2
Fix compatibility with Boost 1.47
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This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
153357f640
Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
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This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
15df4aa4be
OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
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This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
ce42cd611a
Update release packaging script for recent library changes
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This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
8da2640f5e
Fixes no-PCH build
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This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
708e9cea05
Fix looping of non-streaming sounds
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This was SVN commit r9877.
2011-07-18 17:56:17 +00:00