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Commit Graph

7245 Commits

Author SHA1 Message Date
504eb3b12b This was SVN commit r8461. 2010-10-25 04:29:15 +00:00
7492f458e0 Allow garrisoning of siege weapons in the Fortress
Civil Center can now hold 20 units
Temple can now garrison units (15)

This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
6373c2cfcb Made GUI always visible
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers

This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
b100ba5a08 Show a 1 when only a single unit remains garrisoned (re-fixes #610)
This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
2b2cac2a8d Fix tests
This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
ec27e78e60 Clear out the displayed garrison quantity number if no units are garrisoned
This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
3521c8f51e Made garrisoning based on the quantity of units, not the population cost of those units.
This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
7f52ca875b Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
0aaddf62aa Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
bcc5c87045 Fix bandbox selection of out-of-world entities
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
e13196e7a2 Fix serialization of most components
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
73286885d9 Fix race condition when enabling S3TC in Atlas
This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
6d0e59c0a3 Fixed ownership of some trees.
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
a6925ded91 Moar animal portraits. Stock or CC where possible.
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244 Some updated portraits.
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
9e499cdec5 # Fix hotkey bugs.
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567.

This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e This was SVN commit r8442. 2010-10-23 01:13:56 +00:00
9de72d1d19 Fix internal icons too
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90 This was SVN commit r8439. 2010-10-22 10:52:35 +00:00
9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4 This was SVN commit r8437. 2010-10-22 10:06:10 +00:00
4a9292b2e3 This was SVN commit r8436. 2010-10-22 04:27:25 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6 Updating Super Infantry templates.
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
48121bcef6 Icon portraits at 128x128 please.
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
eb8ca841cd Add special "colour:r g b a" sprite syntax to GUI. Fixes #616, based on patch from historic_bruno.
This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
e188683bab Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508).
This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
a596323ea6 Avoid bogus GCC warnings about uninitialised values
This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
c0a7a36f7a Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.

This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
55741aed44 This was SVN commit r8427. 2010-10-21 15:11:26 +00:00
06b3457c5f This was SVN commit r8426. 2010-10-21 10:24:25 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
c78c16d607 two new portrait icons
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4 Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fdb002a334 This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
aade0de3b4 This was SVN commit r8420. 2010-10-21 09:00:30 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
c34aa82c5d This was SVN commit r8417. 2010-10-21 08:23:31 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
c5045ecfa7 This was SVN commit r8413. 2010-10-17 21:27:24 +00:00
38e2ebfee7 Give female citizens enough attack to get a chicken in one hit
This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0 chickens are now skittish. ;)
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00