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Commit Graph

2569 Commits

Author SHA1 Message Date
Aeros
73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
f5613e74c8 Changed water color to Jason's dark blue.
This was SVN commit r2792.
2005-09-28 05:53:22 +00:00
pyrolink
41aa9ebda1 Added CameraLock() which makes the camera scroll smoothly over terrain and makes sure it is within g_YMinOffset+Terrain height and g_MaxZoomHeight, which are declared in main.cpp
This was SVN commit r2790.
2005-09-28 03:49:11 +00:00
pyrolink
56257d110e Added changes to interactive minimap so that the camera will stay g_YMinOffset away from terrain it's warped to.
This was SVN commit r2789.
2005-09-28 03:46:05 +00:00
pyrolink
ed0dbb6d89 Added variables used by the MiniMap.cpp and GameView.cpp, and are for the CameraLock() function.
This was SVN commit r2788.
2005-09-28 03:44:21 +00:00
b7c04793f4 Updated water to use black-and-white texture and mix it with material color, allowing water color to be changed.
This was SVN commit r2786.
2005-09-27 23:14:08 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
f2cae8cb9b Added animated water.
This was SVN commit r2783.
2005-09-27 18:17:45 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
db27ff6c9b bugfix when writing screenshot: was calculating rounded up size for VFS incorrectly.
also fix refcnt for tex_wrap temporarily until mem_assign/mem_get_ptr
do.

h_mgr: add disallow-reload support (required for wrapped ogl_tex since
they are not backed by a file)

This was SVN commit r2780.
2005-09-27 15:35:17 +00:00
609be94b8c comments/cosmetics;
fix UNREACHABLE def on unix;
string_s: use HAVE_STRING_S;
wdbg_sym: fix option set code; explain why search path isn't needed
WriteScreenshot: make sure there's enough mem; use Handle to free mem
(more efficient+less error prone)

This was SVN commit r2779.
2005-09-27 15:20:56 +00:00
0bda64f8e4 renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574 This is real world satelite data. Not to be confused with MTV real world ;)
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
5f81e5d336 World map draft 1
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
8e31f44249 This is what the explicit "this->" before accesses of members of a
template base class needs to look like. More will surely follow.

This was SVN commit r2772.
2005-09-26 23:37:37 +00:00
9f9ab188e1 Add missing ret from ia32_control87 ;)
This was SVN commit r2771.
2005-09-26 23:36:43 +00:00
6c7759700f More explicit %ls instead of %s for wide strings.
This was SVN commit r2770.
2005-09-26 23:36:17 +00:00
3c61029ff1 Some changes to how wchar_t strings are handled to make wchar debug messages
appear on stdout.

This was SVN commit r2769.
2005-09-26 23:20:04 +00:00
a88915825f Various GUI fixes (and probably some breakages ;D).
This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
a7e0c3d0ac fix for the underscore problem in the assembler symbols
This was SVN commit r2766.
2005-09-26 05:39:58 +00:00
ee35659dc7 udbg fixes and a fix for the underscore problem in the assembler symbols
This was SVN commit r2765.
2005-09-26 05:38:40 +00:00
1c71c72e74 Fix for Linux build:
Header filenames in #include are case sensitive

This was SVN commit r2764.
2005-09-25 21:17:35 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
37e9fc0388 - update load times
- config: add proper HAVE_ macro for string_s functions rather than
checking MSC ver directly
- string_s: disable parts of the self-test that trigger errors if not
using the string_s.cpp implementation

This was SVN commit r2760.
2005-09-21 16:42:56 +00:00
d6f31e4157 ogl_tex: documented and cleaned up.
h_mgr: add h_get_refcnt; saw h_alloc was a mess and split it up
mem: remove obsolete 'scope'

This was SVN commit r2759.
2005-09-21 16:11:43 +00:00
8ba42d5a3c ia32.asm: add explicit init function (simplifies other code)
memcpy no longer requires SSE yet is still efficient (clever trick,
hehe)

This was SVN commit r2757.
2005-09-20 04:05:23 +00:00
2a8953452d inlined bits and bit_mask for efficiency (as suggested by philip - thanks!)
add sanity check for struct Tex

This was SVN commit r2755.
2005-09-19 23:40:33 +00:00
13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
173b060668 Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
a3967624af add 64-bit endian-safe read; also bit_mask
work continues on DDS decode. endian-safe; supports dxt1a; now fairly
efficient and cleaned up.

This was SVN commit r2751.
2005-09-18 18:10:23 +00:00
603c475cf0 This was SVN commit r2749. 2005-09-18 06:28:23 +00:00
e5dea3e5a1 Water source code :|.
This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
2b69209fcd bits() param clarification
dds: serious cleanup of DDS decoder

This was SVN commit r2741.
2005-09-17 15:47:00 +00:00
a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
6b10e4b010 tex codecs: fix some warnings (remove unnecessary locals)
ia32: fix register clobbering bug (thanks to philip for reporting it)

This was SVN commit r2738.
2005-09-16 19:19:14 +00:00
3ecdefe973 Atlas: Allow VFS reloading
This was SVN commit r2736.
2005-09-16 06:07:04 +00:00
f0885bde69 Atlas: Simple (and ugly and unreliable) interface to rmgen
This was SVN commit r2735.
2005-09-16 05:29:40 +00:00
599452af85 Atlas: Camera controls.
Elsewhere: Quaternion stuff.

This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
6f90dec78f Added Neareastern Badlands map.
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
99127e2458 This was SVN commit r2732. 2005-09-15 02:56:24 +00:00
0d11643032 Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
27539d25e8 improvements to memcpy; cleaned up the whole thing and ia32 is now done (knock on wood)
executive summary: memcpy2 aka. ia32_memcpy is a drop-in replacement
that is much faster than memcpy (7% on small buffers, 300% on 192K
buffers)

This was SVN commit r2729.
2005-09-15 00:51:59 +00:00
82f663e5a2 Renamed output files in the generated GNU makefiles so that e.g. ia32.asm and ia32.cpp don't generate the same object file
This was SVN commit r2728.
2005-09-14 23:55:56 +00:00
58fbafbbdd Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
ff35050d37 This was SVN commit r2725. 2005-09-14 19:43:16 +00:00