lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus
This was SVN commit r9361.
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.
This was SVN commit r7714.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)
! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)
- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class
This was SVN commit r5525.