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forked from 0ad/0ad
Commit Graph

4323 Commits

Author SHA1 Message Date
b50fa144f3 The underlying sound system needs some work, so just get scripts sound working better.
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
9c66b4d4f3 Cart scout tower model updates
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
c198e27e89 Updates to Cart civ centre and wall tower
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2 This was SVN commit r10252. 2011-09-11 17:46:26 +00:00
bdc1946dc3 This was SVN commit r10251. 2011-09-11 14:08:48 +00:00
cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
be69735582 Trying to clean up music in the scripts. It is still broken.
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
7d95a68a20 This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
579f1acb6f A couple of new loading screen "tips."
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
424410ea07 Some portrait updates.
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
7e3ca5516f Projectile work on Carth Ballista actor.
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
7c0c044fa8 Kart ballista shifted root, smoothed some faces, uv edits
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
db137737ba Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d2adbca5c6 Updated shrouds texture.
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
5233e4c0a7 This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
f2de3ea2ee Tweaked death anim speeds.
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
2f1f528f1c Capes for Gallic mercenary swordsmen
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
0eeffd05bd Adds max player population to sim state, based on patch from quantumstate. Fixes #951.
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e Fixes bug in player init (AI is configured by game setup, not always matching map settings).
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
486e002008 Giraffe, infant, lion, lioness death animations
This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
d5c664e36e # In-game manual updated to mention AI, map filters, and random maps.
This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
0e5ef2f2e8 This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
0a168f8436 This was SVN commit r10226. 2011-09-08 07:09:33 +00:00
f489e1205a new icons for the embassies
This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
aa6ad53e80 Shroud texture for ships
This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
255bb29ab8 This was SVN commit r10223. 2011-09-08 06:00:33 +00:00
5f720dcace This was SVN commit r10222. 2011-09-08 05:56:54 +00:00
10b94a6741 Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
bab589e8a3 Tweaked game setup screen options area.
This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
d22656034e Tweaked summary screen.
This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
238792a524 Reworked game setup and loading screens, and adjusted title decoration for some windows.
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861 This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
8fa5e80043 Carthage building names.
This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
bc59102801 Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
b6f1251089 cart mechanical siege ballista xml
This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
4332f37462 Siege ballista entity setup
This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
2a0c04c930 Fix prop error on cart wall towers
This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
cd3277d101 Maps fix #950.
#New units for Carthage.

This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
e3c3dd1026 Fixes missing template in Bridge Demo map.
This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
f6120eb8e6 Carthaginian ballista unit
This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
a088a9e3aa This was SVN commit r10203. 2011-09-07 21:26:17 +00:00
185571845f Renaming cancel button to main menu which makes more sense when returning from a match.
This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
b65f8ae23a Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
550cac253d Resize stances panel to fit better and move delete command to end of list.
This was SVN commit r10199.
2011-09-07 01:54:08 +00:00