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Commit Graph

1103 Commits

Author SHA1 Message Date
pyrolink
8f7202f00b Entities default to run speed = 0
Notification event

This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
thedrunkyak
7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak
4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink
1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
7cb9a4a084 Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
b045cfd480 This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
Aeros
b961c4fd8c This was SVN commit r3318. 2005-12-31 02:14:36 +00:00
892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979 some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
0b6b971ee8 Generic orders data commit (changes to the entity scripts and XML's).
This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
9190ddf9ba fixed some collision radius issues
This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
33e03fdf6d some player ownership changes for some combat testing
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0 Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225 Committed a screenshot I have been working on.
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
d8149fe9a1 Doh, one more fix for some history and naming updates for the celtic dock
This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
75113dae35 few more tweaks to entities
This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d Fixed some entities and added the missing greek ships
This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
8f5b5b7b73 Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
2d477a09cf Profiler: Shift+F11 to save profile data into logs/profile.txt
This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
a40ee4bcbc Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
7af724889c Updated unit training to work with the new entities.
This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9 Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7 Sheep should no longer be overly fond of trees & rocks.
This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
2d969da879 Removed some debug messages.
This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
54194e49ec This was SVN commit r3256. 2005-12-16 07:13:13 +00:00
59eadae140 Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
96df45e83d This was SVN commit r3252. 2005-12-15 23:20:53 +00:00
6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
213463fdfd update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
e4cf72e949 Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
0eb7108272 Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
2e5d310c56 Trees can no longer move.
This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
a5f9789940 Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
724477a0d9 Atlas build, and new toolbar icons.
This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
9b1da42678 Atlas: Better toolbar.
This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99 Fixed a few issues in Cantabrian Highlands.
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba This was SVN commit r3180. 2005-11-27 01:17:09 +00:00
e92c36bc36 Added new cantabrian_generated.
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
Aeros
760b915d54 bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
f21b06e36a add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed
This was SVN commit r3138.
2005-11-15 16:22:15 +00:00
Aeros
96aea16461 This was SVN commit r3137. 2005-11-14 00:54:41 +00:00
Aeros
7e16caf791 This was SVN commit r3136. 2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7 This was SVN commit r3135. 2005-11-14 00:50:59 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d Entity heal update.
This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
9d3be5713b Work around what is apparently an ATI driver bug in the GLSL implementation
This was SVN commit r3113.
2005-11-06 22:47:26 +00:00
f160fe1469 instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
This was SVN commit r3108.
2005-11-06 17:36:58 +00:00
d3441f3f48 This was SVN commit r3082. 2005-11-03 00:07:13 +00:00
62c0dc6fc2 Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52 This was SVN commit r3075. 2005-11-01 06:26:14 +00:00
f1877c0493 First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
9f7de4bd3a Celt wall entities
This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
416c7fe4ba Get rid of errors (selection can have size 0).
This was SVN commit r3061.
2005-10-30 21:09:27 +00:00
5582e4b890 Added resetUpdateVars(), so that selection/property update handler is actually refreshed and so improves performance like it's meant to. ;) Thanks for spotting that, Philip.
This was SVN commit r3053.
2005-10-30 01:06:04 +00:00
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd Celt Structure updates
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5 This was SVN commit r3040. 2005-10-28 06:00:02 +00:00
900cb559e1 Trying out some different stone textures.
This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d This was SVN commit r3038. 2005-10-28 05:14:44 +00:00
e56f8341dc This was SVN commit r3034. 2005-10-27 08:46:46 +00:00
b155861284 Made some new parched grass textures and actors
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed This was SVN commit r3030. 2005-10-26 07:15:06 +00:00
95fb49053e This was SVN commit r3029. 2005-10-26 07:14:32 +00:00
65abf65da0 Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)

This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82 Fortress fix for odd prop problem
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49 portrait updates for the Celts and Greeks
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678 oops, wrong helmet
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076 Themistocles update from Michaels request
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210 Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
724d072b1f This was SVN commit r3020. 2005-10-25 05:36:26 +00:00
4574c24a3a This was SVN commit r3019. 2005-10-25 05:15:09 +00:00
40e3ffa490 This was SVN commit r3018. 2005-10-25 05:13:50 +00:00
404dc10d6a This was SVN commit r3017. 2005-10-25 05:13:15 +00:00
7355310011 This was SVN commit r3016. 2005-10-25 05:12:40 +00:00
84ec0ac4a4 This was SVN commit r3015. 2005-10-25 05:11:50 +00:00
777fc4b7b5 The things CheeZy and I threw together for the Pond Battle screenshot.
This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360 GUI updates converting from .png to .dds
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
d17e48ad99 Updated to fix .png to .dds changes
This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c Greek shield changes - yet again
This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
52a8793450 Atlas: Bits of tool-related code.
Game: Large screenshots (with ctrl+alt+F2).

This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
5bf15b107d Hero Thermistocles!
This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7 Ooops forgot some xenophon files
This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65 Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
c0eb742373 Changed player colors to be more consitant in terms of brightness and hue
This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
011aadb3df Added a new dry grass actor.
This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
1ff1045a7c Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
7b4b44eee0 Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
2005-10-18 03:40:22 +00:00
62c5e311f2 All fixed to include new 3D meshes
This was SVN commit r2953.
2005-10-16 21:35:27 +00:00
8c0da64fe1 This was SVN commit r2952. 2005-10-16 21:33:01 +00:00
80434a8a12 Updated with new meshes
This was SVN commit r2951.
2005-10-16 21:22:39 +00:00
bcca0722b4 New 3D meshes for large reeds and crops.
This was SVN commit r2950.
2005-10-16 21:13:21 +00:00
499c073873 This was SVN commit r2949. 2005-10-16 21:12:37 +00:00
0d5ce47915 Leonidas Hero
This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
Fire Giant
e049e0a60d Fixed positioning of new LOS control (TODO: split into FoW and Reveal check boxes)
This was SVN commit r2938.
2005-10-14 02:06:51 +00:00
Fire Giant
39dbc65a19 Updated session setup screen and some minor changes in shell GUI layout.
This was SVN commit r2937.
2005-10-13 20:04:22 +00:00
7b31f0372b GameView: move camera lock params here
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop

This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
a6225ffa21 added a randomized texture
This was SVN commit r2931.
2005-10-13 09:10:43 +00:00
db4bb3a4d1 This was SVN commit r2930. 2005-10-13 09:09:47 +00:00
e95f2f4de4 New grass tall texture to randomize the grass
This was SVN commit r2929.
2005-10-13 08:53:09 +00:00
141c39ab91 Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
2005-10-13 08:52:31 +00:00
b950a98ffb pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
Dnas
82a8126002 Updated hele_[a-h]1.dds. and first commit! :-)
This was SVN commit r2926.
2005-10-13 07:29:35 +00:00
c153fb5c62 This was SVN commit r2925. 2005-10-13 07:25:37 +00:00
2cd06a66ae Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
2005-10-13 01:56:53 +00:00
46c84a8b99 This was SVN commit r2923. 2005-10-13 01:44:05 +00:00
d30b9fdc23 This was SVN commit r2922. 2005-10-13 01:31:16 +00:00
2dae4ab373 This was SVN commit r2921. 2005-10-13 01:06:07 +00:00
0babbd8420 This was SVN commit r2920. 2005-10-13 00:46:04 +00:00
04654b4064 This was SVN commit r2918. 2005-10-12 21:32:10 +00:00
dff64f6b96 Fix some broken links to props in the persian house xml file
This was SVN commit r2912.
2005-10-12 08:38:08 +00:00
906d0f31fa update with Ken's map and fixes for some bad unit meshes
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
b53e236a02 Greek Archers completed, Trader completed, Super Unit 2 is completed
This was SVN commit r2908.
2005-10-12 04:33:02 +00:00
7e7e0cd052 Demo map for Ken featuring all the completed art work so far of structures/units
This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
30b80c032d Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
8d37fba12f This was SVN commit r2899. 2005-10-11 05:22:18 +00:00
868649d491 This was SVN commit r2890. 2005-10-10 08:17:17 +00:00
57b8886f63 This was SVN commit r2889. 2005-10-10 05:25:56 +00:00
e294e30c51 Added LOS setting to game setup screen.
This was SVN commit r2886.
2005-10-10 03:34:45 +00:00
575500169d This was SVN commit r2885. 2005-10-10 02:24:48 +00:00
84d47305ea This was SVN commit r2884. 2005-10-10 02:24:00 +00:00
3414e847be Updated the temporary Bireme so it inherited from the ship template instead of the Female Citizen (which was fairly disturbing).
This was SVN commit r2883.
2005-10-09 14:22:55 +00:00
f2862de50e few xml error fixes
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
7ebdefec4b Atlas: improved brushes
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
7fc8713794 Made the LOS properties slightly more realistic.
This was SVN commit r2874.
2005-10-09 03:00:03 +00:00
d4663954f2 Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
5070ced96f Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia).
This was SVN commit r2872.
2005-10-08 23:00:39 +00:00
Aeros
d3721d4491 This was SVN commit r2871. 2005-10-08 08:02:50 +00:00
Aeros
c15f69cb85 This was SVN commit r2870. 2005-10-08 07:58:04 +00:00
d2ee50031c Fix shlight.vs for ATI cards.
The NVidia shader compiler is not as strict as the ATI compiler.

This was SVN commit r2856.
2005-10-05 19:29:52 +00:00
f1ee2cd66d Add the notion of render paths and an appropriate configuration option.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.

This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
539460abd8 This was SVN commit r2852. 2005-10-05 08:35:14 +00:00
7e8ab14139 This was SVN commit r2851. 2005-10-05 07:38:55 +00:00
639a1ee8cb This was SVN commit r2850. 2005-10-05 07:38:04 +00:00
932cab0da1 This was SVN commit r2849. 2005-10-05 07:37:34 +00:00
6859ce1e52 ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef This was SVN commit r2845. 2005-10-04 07:03:07 +00:00
57a9941176 This was SVN commit r2844. 2005-10-04 07:02:33 +00:00
7abf24b6c6 Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
c8b3be282d This was SVN commit r2836. 2005-10-03 05:00:36 +00:00
f0542c9b45 This was SVN commit r2835. 2005-10-03 04:59:48 +00:00
9a527643ff This was SVN commit r2834. 2005-10-03 04:57:33 +00:00
fec54c7f0d This was SVN commit r2833. 2005-10-03 04:56:20 +00:00
9369ea0978 This was SVN commit r2832. 2005-10-03 04:55:55 +00:00
8bb6a6b56f This was SVN commit r2831. 2005-10-03 04:52:02 +00:00
17bc0a98df This was SVN commit r2830. 2005-10-03 04:49:09 +00:00
4054c13c1f This was SVN commit r2829. 2005-10-03 04:48:18 +00:00
e15bd16af4 This was SVN commit r2828. 2005-10-03 03:46:58 +00:00
c4c28360eb Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders

This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
ffd8630c45 Updated autobuilder to get the .pdb files from 'system'.
Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.

This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
951789c6a6 This was SVN commit r2808. 2005-09-29 08:36:17 +00:00
14d1b28660 This was SVN commit r2807. 2005-09-29 08:35:49 +00:00
c4c9a46953 This was SVN commit r2806. 2005-09-29 08:12:34 +00:00
358abedde0 This was SVN commit r2805. 2005-09-29 08:11:52 +00:00
4863e84ee1 This was SVN commit r2804. 2005-09-29 08:09:56 +00:00
Aeros
14df805761 This was SVN commit r2802. 2005-09-29 04:50:21 +00:00
Aeros
788becefc8 This was SVN commit r2795. 2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
0bda64f8e4 renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574 This is real world satelite data. Not to be confused with MTV real world ;)
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
5f81e5d336 World map draft 1
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
a88915825f Various GUI fixes (and probably some breakages ;D).
This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
173b060668 Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
6f90dec78f Added Neareastern Badlands map.
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
0d11643032 Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
58fbafbbdd Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
2aca87419f This was SVN commit r2724. 2005-09-14 19:42:58 +00:00
4ab25c7274 * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.

This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
2766242181 This was SVN commit r2713. 2005-09-13 22:58:54 +00:00
d3f41e1b9f Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.

This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
5c4069f5e1 This was SVN commit r2689. 2005-09-08 01:34:24 +00:00
c428f510f6 This was SVN commit r2687. 2005-09-08 01:18:55 +00:00
55107c69fe This was SVN commit r2683. 2005-09-07 02:17:29 +00:00
8b467d6f2f This was SVN commit r2681. 2005-09-06 22:54:41 +00:00
6b284a8b95 This was SVN commit r2680. 2005-09-06 22:47:26 +00:00
5f2857b6b8 Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
d867f0c5fc box_height parameter for Matei.
This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
84a980a344 Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
This was SVN commit r2666.
2005-09-05 03:21:20 +00:00
c0c08bd851 This was SVN commit r2661. 2005-09-03 21:54:11 +00:00
436de9b0ff Committing updated font with a bit of test text while experimenting with accented characters.
This was SVN commit r2658.
2005-09-03 21:00:43 +00:00
93313f61bf no more changes!
This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9 roman roof again
This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
3471df7788 Added vertical line thingy
This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
156fa094e9 Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0 resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5 another update to the roman texture
This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe texture tweaks
This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5 more houses
This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165 window change as requested by Michael
This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009 fixed normal on the house
This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030 preliminary roman stuff
This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641 small tweak
This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2 Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
3c58f50ff3 GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
This was SVN commit r2634.
2005-08-26 21:02:00 +00:00
a1f13c5976 Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
79e8f21c6f Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).

This was SVN commit r2632.
2005-08-25 15:07:16 +00:00
c4cb65af72 Disabled Atlas Editor from main menu for the time being (it'll be accessible from shortcut).
This was SVN commit r2621.
2005-08-14 18:44:37 +00:00
72806285f8 Editor button/enable/disable click to help in experimenting with Atlas interface.
This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192 Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
7763ea6132 A little more client connection work.
This was SVN commit r2580.
2005-08-07 17:02:22 +00:00
76f3524190 Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string).
This was SVN commit r2579.
2005-08-07 14:51:55 +00:00
f1eeadb2c6 Realised I only uploaded the gui/ folder in my last submission. My bad. Thanks for mentioning it in the meeting, Jason.
This was SVN commit r2578.
2005-08-07 14:06:30 +00:00
3eaad81b7a MP adjustments ... Made Session Setup a generic screen that Host, Client and Skirmish all pipe through. Moved playername into a Profile dropdown so it's not hardwired into MP. Various issues, but at least it's set the foundation for Malte's work.
This was SVN commit r2574.
2005-08-03 02:47:09 +00:00
a9397e0888 Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
bdd5fd8578 Pilot release of yet another revision of GUI coordinates. (In other words you can shift the minimap into any corner of the screen using Alt+G.)
This was SVN commit r2570.
2005-07-31 01:15:56 +00:00
e63d314f74 More miscellaneous and largely unnoticeable GUI stuff.
This was SVN commit r2566.
2005-07-30 20:25:38 +00:00
4c7838970d Some UI changes
This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
f4844681a1 Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero).
This was SVN commit r2559.
2005-07-28 02:36:48 +00:00
bb65fdc105 Added Stuart's UI changes
This was SVN commit r2557.
2005-07-27 16:45:44 +00:00
d0516bc4a2 Added Stuart's UI changes
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c Added Stuart's UI changes
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd Undeleted UI folder
This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
1ed994c819 Undeleted GUI folder, added Stuart's changes.
This was SVN commit r2552.
2005-07-27 15:21:27 +00:00
Fire Giant
d789b86b37 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2551.
2005-07-27 00:47:08 +00:00
Fire Giant
973c853672 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
Gee
c6c8bdc6cd Added the <color> tag used in <setup> to setup pre-defined colors. Check docs to see how it's done.
This was SVN commit r2548.
2005-07-25 19:07:06 +00:00
0014fe0e27 Temporary animal entities for Matei's RM development.
This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Gee
cdfabb9acc Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
This was SVN commit r2538.
2005-07-25 00:50:38 +00:00
Gee
26d44ba616 Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
This was SVN commit r2537.
2005-07-25 00:50:17 +00:00
26d88c5e52 Deleted uppercase version
This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
Gee
4bf9c15ece This was SVN commit r2535. 2005-07-24 15:55:14 +00:00
c6ea4f36bf Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.

This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
65abb78611 main menu changes for the new dds files
This was SVN commit r2531.
2005-07-24 05:49:18 +00:00
b3b9349cc4 Textures for the updates to the shell
This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
Fire Giant
8525183732 Broke networking code. Fixed messageBox() code.
This was SVN commit r2529.
2005-07-24 01:13:50 +00:00
Fire Giant
462c85a3ba Fixed some silly variable assigment bugs. Made the game continue to work if a multiplayer host session is cancelled.
This was SVN commit r2525.
2005-07-23 23:15:58 +00:00
1de8e29c41 I've revised the example list to use Gee's revised functions.
This was SVN commit r2524.
2005-07-23 22:32:10 +00:00
Gee
4ad8de51bb Added more functions. Changed addItem to insertItem
This was SVN commit r2522.
2005-07-23 20:17:36 +00:00
b50d9f529a Some GUI fixes.
This was SVN commit r2521.
2005-07-23 14:06:38 +00:00
165be6397e This was SVN commit r2520. 2005-07-23 08:19:15 +00:00
4655a6ded3 Renamed the GUI object functions (probably missed a few calls), and made first attempt at list control for SP (warning: a lot of maps are too outdated to run, so choose with caution).
This was SVN commit r2518.
2005-07-23 02:02:45 +00:00
Gee
57ab45c380 Functions for lists and dropdowns.
This was SVN commit r2510.
2005-07-22 00:02:39 +00:00
Gee
02f715ea69 Renamed functions_list => functions_utility_list
This was SVN commit r2509.
2005-07-21 23:51:10 +00:00
Gee
f818449e72 Functions for lists and dropdowns.
This was SVN commit r2508.
2005-07-21 23:45:17 +00:00
Gee
7eaf8bc13c Added functions_list.jp to the list.
This was SVN commit r2507.
2005-07-21 23:44:46 +00:00
9b2736e1d1 Removed absolute properties, since they're now used by default. Hurrah!
This was SVN commit r2504.
2005-07-21 03:01:58 +00:00
Gee
4e64200131 This was SVN commit r2501. 2005-07-20 23:47:46 +00:00
eed104e139 Made objects relative by default, cutting down on some redundant properties. Cleaned up loading screen script.
This was SVN commit r2500.
2005-07-20 23:00:48 +00:00
Fire Giant
81bdf6e1c4 Fixed the join dialog window. Establishing connection now works, but is currently not reported by anything but the console.
This was SVN commit r2494.
2005-07-20 02:56:32 +00:00
e7946ad774 functions_pregame_load.js: fixed whitespace
new OpenAL version.

This was SVN commit r2489.
2005-07-20 00:51:38 +00:00
71f4587d1c oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9 celt tattoo updates
This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
24da4d7c7d This was SVN commit r2481. 2005-07-12 00:36:41 +00:00
9b4de9a016 Quick JS fixes.
This was SVN commit r2480.
2005-07-12 00:06:31 +00:00
a96fd84391 The game loading was broken, and I fixed it! Wahooo, my first venture into the world of GUI scripting.
This was SVN commit r2479.
2005-07-11 04:52:20 +00:00