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Commit Graph

7284 Commits

Author SHA1 Message Date
fee8668887 PMDs can't use 'root' prop point, so I removed the blood prop.
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c36fc2b8d7 Add script-based system for doing messy stuff based on system configuration.
Display warning for certain broken NVIDIA drivers.

This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
2925ab4ce4 Ghosted version labels in session GUI
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663).
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.

This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
e971c85da5 map tweaks
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
c6491b1916 Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
17e580ec42 Rate adjustment.
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
64bd264fc0 Attempt to fix GUI script interaction with JITs.
Simplify some other GUI script interface code.

This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
2c8e683214 Fix toString on non-loaded sounds
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
ab8bb65611 Adjusting rates
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
a481209669 Updated the ship attacks map with the new ships.
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
d95a87a5c6 New islands man, work in progress.
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
f236fb7bd1 Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
21acf61d69 This was SVN commit r8650. 2010-11-18 07:40:57 +00:00
ffd184fdd3 added name and description to map.
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
aa9788a40e Fix team index bug in game setup GUI
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc removed the Corinthian trireme entity (but not the actor).
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
1ea07fad83 Moved basket to the female's back.
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
f1f1a44031 Made changes to BuildingAI based on Philip's comments
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
f0476b61fb Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
404456ee8e Fix int8_t redefinition errors in VC2010
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
f286ce0b13 Fix crash when loading zero-length config files
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
b13e6ae293 Fix script to rebuild SpiderMonkey properly
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
93861485fb Add a script to clean up broken builds of bundled libraries
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
9c521ceb3b Add minimum range to range queries
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
ccca9554c6 #Update for Saharan Oases.
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
b7e4b197f2 Fixed meat gathering props for the Celt spearman.
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
efd0b14029 Make fishing ship not gather treasure
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf Fixed some ship problems. Edited cavalry.
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
13d2e44ff5 Run GC frequently in the simulation script context, to keep memory usage down
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
58a95ba95c fixed meat gathering animation
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
70019ed81c Made civ centres more expensive.
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
4328476b67 Actors variations for shuttling.
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
d65e47dda0 Properly center loaded resource text
Add attack stats to "armour" icon

This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
ce085e7930 Prop point testing for the wall gate.
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
6a74b798ab Support prop_ prefix in Collada files, as well as prop-
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
816c810791 Windows fix
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
4a1bc8e11a Optimise LOS visibility updates
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
bfbd47ffec Fix initial unit separation in combat demo map
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
e68900e5c4 New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
293e5e33ec Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
6b444ea23b Testing a wall gate to see if static prop points will work.
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00