This directory holds libraries that are used by the game. Libraries are downloaded by running the correct script for your platform. build-macos-libs.sh downloads and builds required libraries on macOS. build-source-libs.sh downloads and builds a checkout of source libraries that we bundle, when the game requires a specific library version that may not be available in package managers. get-windows-libs.bat downloads a checkout of headers and precompiled libraries that we bundle for Windows builds. build-macos-libs.sh MIT macos-patches see license of applicable library source/cxxtest-4.4 LGPL v3 - see COPYING source/fcollada MIT (see src/FCollada/Copyright.txt) source/nvtt MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt source/glad Apache-2.0 / (WTFPL OR CC0-1.0) source/spidermonkey MPL / GPL / LGPL source/valgrind BSD win32/boost Boost Software License win32/enet MIT win32/fmt MIT win32/gloox GPL v3 win32/iconv LGPL v2.0 (or later) win32/icu MIT-X11 - see license.html win32/libcurl MIT win32/libpng libpng license win32/libsodium ISC license win32/libxml2 MIT win32/miniupnpc BSD win32/openal LGPL v2.0 (or later) win32/opengl MIT win32/sdl2 zlib license win32/vorbis BSD win32/zlib zlib license