/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Size2D.h" CSize2D::CSize2D() = default; CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height) { } CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height) { } CSize2D& CSize2D::operator=(const CSize2D& size) { Width = size.Width; Height = size.Height; return *this; } bool CSize2D::operator==(const CSize2D& size) const { return Width == size.Width && Height == size.Height; } bool CSize2D::operator!=(const CSize2D& size) const { return !(*this == size); } CSize2D CSize2D::operator+(const CSize2D& size) const { return CSize2D(Width + size.Width, Height + size.Height); } CSize2D CSize2D::operator-(const CSize2D& size) const { return CSize2D(Width - size.Width, Height - size.Height); } CSize2D CSize2D::operator/(const float a) const { return CSize2D(Width / a, Height / a); } CSize2D CSize2D::operator*(const float a) const { return CSize2D(Width * a, Height * a); } void CSize2D::operator+=(const CSize2D& size) { Width += size.Width; Height += size.Height; } void CSize2D::operator-=(const CSize2D& size) { Width -= size.Width; Height -= size.Height; } void CSize2D::operator/=(const float a) { Width /= a; Height /= a; } void CSize2D::operator*=(const float a) { Width *= a; Height *= a; }