/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MOD #define INCLUDED_MOD #include "ps/CStr.h" #include "ps/GameSetup/CmdLineArgs.h" #include "scriptinterface/ScriptInterface.h" extern std::vector g_modsLoaded; extern CmdLineArgs g_args; namespace Mod { JS::Value GetAvailableMods(const ScriptInterface& scriptInterface); JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface); /** * Gets info (version and mods loaded) on the running engine * * @param scriptInterface the ScriptInterface in which to create the return data. * @return list of objects containing saved game data */ JS::Value GetEngineInfo(const ScriptInterface& scriptInterface); } #endif // INCLUDED_MOD