/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * private texture loader helper functions */ #ifndef INCLUDED_TEX_INTERNAL #define INCLUDED_TEX_INTERNAL #include "lib/allocators/dynarray.h" #include "lib/file/io/io.h" // io_Allocate /** * check if the given texture format is acceptable: 8bpp grey, * 24bpp color or 32bpp color+alpha (BGR / upside down are permitted). * basically, this is the "plain" format understood by all codecs and * tex_codec_plain_transform. * @param bpp bits per pixel * @param flags TexFlags * @return LibError **/ extern LibError tex_validate_plain_format(size_t bpp, size_t flags); /** * indicate if the two vertical orientations match. * * used by tex_codec. * * @param src_flags TexFlags, used to extract the orientation. * we ask for this instead of src_orientation so callers don't have to * mask off TEX_ORIENTATION. * @param dst_orientation orientation to compare against. * can be one of TEX_BOTTOM_UP, TEX_TOP_DOWN, or 0 for the * "global orientation". * @return bool **/ extern bool tex_orientations_match(size_t src_flags, size_t dst_orientation); #endif // #ifndef INCLUDED_TEX_INTERNAL