#ifndef _MAPREADER_H #define _MAPREADER_H #include "MapIO.h" #include "lib/res/handle.h" #include "ps/CStr.h" #include "LightEnv.h" #include "CinemaTrack.h" #include "ps/FileUnpacker.h" class CObjectEntry; class CTerrain; class CUnitManager; class WaterManager; class SkyManager; class CLightEnv; class CCamera; class CCinemaManager; class CTriggerManager; class CXMLReader; class CMapReader : public CMapIO { friend class CXMLReader; public: // constructor CMapReader(); // LoadMap: try to load the map from given file; reinitialise the scene to new data if successful void LoadMap(const char* filename, CTerrain *pTerrain, CUnitManager *pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv *pLightEnv, CCamera *pCamera, CCinemaManager* pCinema); private: // UnpackTerrain: unpack the terrain from the input stream int UnpackTerrain(); //UnpackCinema: unpack the cinematic tracks from the input stream int UnpackCinema(); // UnpackObjects: unpack world objects from the input stream void UnpackObjects(); // UnpackObjects: unpack lighting parameters from the input stream void UnpackLightEnv(); // UnpackMap: unpack the given data from the raw data stream into local variables int UnpackMap(); // ApplyData: take all the input data, and rebuild the scene from it int ApplyData(); // ReadXML: read some other data (entities, etc) in XML format int ReadXML(); // clean up everything used during delayed load int DelayLoadFinished(); // size of map u32 m_MapSize; // heightmap for map std::vector m_Heightmap; // list of terrain textures used by map std::vector m_TerrainTextures; // tile descriptions for each tile std::vector m_Tiles; // cinematic tracks used by cinema manager std::map m_Tracks; // list of object types used by map std::vector m_ObjectTypes; // descriptions for each objects std::vector m_Objects; // lightenv stored in file CLightEnv m_LightEnv; // state latched by LoadMap and held until DelayedLoadFinished CFileUnpacker unpacker; CTerrain* pTerrain; CUnitManager* pUnitMan; WaterManager* pWaterMan; SkyManager* pSkyMan; CLightEnv* pLightEnv; CCamera* pCamera; CCinemaManager* pCinema; CTriggerManager* pTrigMan; CStr filename_xml; // UnpackTerrain generator state u32 cur_terrain_tex; u32 num_terrain_tex; CXMLReader* xml_reader; }; #endif