/** * ========================================================================= * File : tex_internal.h * Project : 0 A.D. * Description : private texture loader helper functions * ========================================================================= */ // license: GPL; see lib/license.txt #ifndef INCLUDED_TEX_INTERNAL #define INCLUDED_TEX_INTERNAL #include "lib/res/res.h" // error codes and mem.h #include "lib/allocators.h" // DynArray /** * check if the given texture format is acceptable: 8bpp grey, * 24bpp color or 32bpp color+alpha (BGR / upside down are permitted). * basically, this is the "plain" format understood by all codecs and * tex_codec_plain_transform. * @param bpp bits per pixel * @param flags TexFlags * @return LibError **/ extern LibError tex_validate_plain_format(uint bpp, uint flags); /** * indicate if the two vertical orientations match. * * used by tex_codec. * * @param src_flags TexFlags, used to extract the orientation. * we ask for this instead of src_orientation so callers don't have to * mask off TEX_ORIENTATION. * @param dst_orientation orientation to compare against. * can be one of TEX_BOTTOM_UP, TEX_TOP_DOWN, or 0 for the * "global orientation". * @return bool **/ extern bool tex_orientations_match(uint src_flags, uint dst_orientation); /** * decode an in-memory texture file into texture object. * * split out of tex_load to ease resource cleanup and allow * decoding images without needing to write out to disk. * * @param data input data * @param data_size its size [bytes] * @param dtor the function used to release it when the texture object is * freed (can be NULL). note: this is necessary because the Tex object * assumes ownership (necessary due to Tex.hm). * @param t output texture object. * @return LibError. **/ extern LibError tex_decode(const u8* data, size_t data_size, MEM_DTOR dtor, Tex* t); /** * encode a texture into a memory buffer in the desired file format. * * @param t input texture object * @param fn filename; only used to determine the desired file format * (via extension) * @param da output memory array. allocated here; caller must free it * when no longer needed. invalid unless function succeeds. * @return LibError **/ extern LibError tex_encode(Tex* t, const char* fn, DynArray* da); #endif // #ifndef INCLUDED_TEX_INTERNAL