#ifndef CGUIList_H #define CGUIList_H #include "GUItext.h" class CGUIList { public: // struct:ish (but for consistency I call it _C_GUIList, and // for the same reason it is a class, so that confusion doesn't // appear when forward declaring. /** * List of items (as text), the post-processed result is stored in * the IGUITextOwner structure of this class. */ std::vector m_Items; }; #endif