/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MD5 #define INCLUDED_MD5 #include /** * MD5 hashing algorithm. Note that MD5 is broken and must not be used for * anything that requires security. */ class MD5 { public: static const size_t DIGESTSIZE = 16; MD5(); void Update(const u8* data, size_t len) { // (Defined inline for efficiency in the common fixed-length fits-in-buffer case) const size_t CHUNK_SIZE = sizeof(m_Buf); m_InputLen += len; // If we have enough space in m_Buf and won't flush, simply append the input if (m_BufLen + len < CHUNK_SIZE) { memcpy(m_Buf + m_BufLen, data, len); m_BufLen += len; return; } // Fall back to non-inline function if we have to do more work UpdateRest(data, len); } void Final(u8* digest); private: void InitState(); void UpdateRest(const u8* data, size_t len); void Transform(const u32* in); u32 m_Digest[4]; // internal state u8 m_Buf[64]; // buffered input bytes size_t m_BufLen; // bytes in m_Buf that are valid u64 m_InputLen; // bytes }; #endif // INCLUDED_MD5