/** * ========================================================================= * File : sdl.h * Project : 0 A.D. * Description : SDL header; uses emulator on Windows, otherwise libsdl. * * @author Jan.Wassenberg@stud.uni-karlsruhe.de * ========================================================================= */ /* * Copyright (c) 2003 Jan Wassenberg * * Redistribution and/or modification are also permitted under the * terms of the GNU General Public License as published by the * Free Software Foundation (version 2 or later, at your option). * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef LIB_SDL_H__ #define LIB_SDL_H__ #include "sdl_fwd.h" #if OS_WIN && !defined(CONFIG_NO_WSDL) # include "lib/sysdep/win/wsdl.h" #else # include # include # include // if the compiler doesn't support inlining, this header will pull // in static bswap routines. doesn't matter - modern compilers // will strip them if unused, and this is more convenient than // another header that toggles between wsdl and SDL_endian.h. #endif // complete definition of our forward-declared SDL_Event (see sdl_fwd.h) struct SDL_Event_ { SDL_Event ev; }; #endif // LIB_SDL_H__