#include "CStr.h" // flag to disable extended GL extensions until fix found - specifically, crashes // using VBOs on laptop Radeon cards extern bool g_NoGLVBO; // disable FBO extension in case the driver is flaky extern bool g_NoGLFramebufferObject; // flag to switch on shadows extern bool g_Shadows; // flag to switch on fixed frame timing (RC: I'm using this for profiling purposes) extern bool g_FixedFrameTiming; extern bool g_VSync; extern float g_LodBias; extern float g_Gamma; extern bool g_EntGraph; // name of configured render path (depending on OpenGL extensions, this may not be // the render path that is actually in use right now) extern CStr g_RenderPath; extern int g_xres, g_yres; extern int g_bpp; extern int g_freq; extern bool g_Quickstart; extern CStr g_AutostartMap; extern CStr g_CursorName; extern void CONFIG_Init(int argc, char* argv[]);