/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CConfigDB - Load, access and store configuration variables TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125 OVERVIEW: JavaScript: Check this documentation: http://trac.wildfiregames.com/wiki/Exposed_ConfigDB_Functions */ #ifndef INCLUDED_CONFIGDB #define INCLUDED_CONFIGDB #include "lib/file/vfs/vfs_path.h" #include "ps/CStr.h" #include "ps/Singleton.h" // Namespace priorities: User supersedes mod supersedes system. // Command-line arguments override everything. enum EConfigNamespace { CFG_DEFAULT, CFG_SYSTEM, CFG_MOD, CFG_USER, CFG_COMMAND, CFG_LAST }; typedef std::vector CConfigValueSet; #define g_ConfigDB CConfigDB::GetSingleton() class CConfigDB: public Singleton { static std::map m_Map[]; static VfsPath m_ConfigFile[]; static bool m_HasChanges[]; public: CConfigDB(); /** * Attempt to retrieve the value of a config variable with the given name; * will search CFG_COMMAND first, and then all namespaces from the specified * namespace down. */ void GetValue(EConfigNamespace ns, const CStr& name, bool& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, int& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, u32& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, float& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, double& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, std::string& value); /** * Returns true if changed with respect to last write on file */ bool HasChanges(EConfigNamespace ns) const; void SetChanges(EConfigNamespace ns, bool value); /** * Attempt to retrieve a vector of values corresponding to the given setting; * will search CFG_COMMAND first, and then all namespaces from the specified * namespace down. */ void GetValues(EConfigNamespace ns, const CStr& name, CConfigValueSet& values) const; /** * Returns the namespace that the value returned by GetValues was defined in, * or CFG_LAST if it wasn't defined at all. */ EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name) const; /** * Retrieve a map of values corresponding to settings whose names begin * with the given prefix; * will search all namespaces from default up to the specified namespace. */ std::map GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix) const; /** * Save a config value in the specified namespace. If the config variable * existed the value is replaced. */ void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value); void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value); /** * Remove a config value in the specified namespace. */ void RemoveValue(EConfigNamespace ns, const CStr& name); /** * Set the path to the config file used to populate the specified namespace * Note that this function does not actually load the config file. Use * the Reload() method if you want to read the config file at the same time. * * 'path': The path to the config file. */ void SetConfigFile(EConfigNamespace ns, const VfsPath& path); /** * Reload the config file associated with the specified config namespace * (the last config file path set with SetConfigFile) * * Returns: * true: if the reload succeeded, * false: if the reload failed */ bool Reload(EConfigNamespace); /** * Write the current state of the specified config namespace to the file * specified by 'path' * * Returns: * true: if the config namespace was successfully written to the file * false: if an error occurred */ bool WriteFile(EConfigNamespace ns, const VfsPath& path) const; /** * Write the current state of the specified config namespace to the file * it was originally loaded from. * * Returns: * true: if the config namespace was successfully written to the file * false: if an error occurred */ bool WriteFile(EConfigNamespace ns) const; /** * Write a config value to the file specified by 'path' * * Returns: * true: if the config value was successfully saved and written to the file * false: if an error occurred */ bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value, const VfsPath& path); bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value); }; // stores the value of the given key into . this quasi-template // convenience wrapper on top of GetValue simplifies user code #define CFG_GET_VAL(name, destination)\ g_ConfigDB.GetValue(CFG_USER, name, destination) #endif // INCLUDED_CONFIGDB