/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONT #define INCLUDED_FONT #include "graphics/Texture.h" /** * Storage for a bitmap font. Loaded by CFontManager. */ class CFont { public: struct GlyphData { float u0, v0, u1, v1; i16 x0, y0, x1, y1; i16 xadvance; u8 defined; }; /** * Relatively efficient lookup of GlyphData from 16-bit Unicode codepoint. * This is stored as a sparse 2D array, exploiting the knowledge that a font * typically only supports a small number of 256-codepoint blocks, so most * elements of m_Data will be NULL. */ class GlyphMap { NONCOPYABLE(GlyphMap); public: GlyphMap(); ~GlyphMap(); void set(u16 i, const GlyphData& val); const GlyphData* get(u16 i) const { if (!m_Data[i >> 8]) return NULL; if (!m_Data[i >> 8][i & 0xff].defined) return NULL; return &m_Data[i >> 8][i & 0xff]; } private: GlyphData* m_Data[256]; }; bool HasRGB() const { return m_HasRGB; } int GetLineSpacing() const { return m_LineSpacing; } int GetHeight() const { return m_Height; } int GetCharacterWidth(wchar_t c) const; void CalculateStringSize(const wchar_t* string, int& w, int& h) const; void GetGlyphBounds(float& x0, float& y0, float& x1, float& y1) const { x0 = m_BoundsX0; y0 = m_BoundsY0; x1 = m_BoundsX1; y1 = m_BoundsY1; } const GlyphMap& GetGlyphs() const { return m_Glyphs; } CTexturePtr GetTexture() const { return m_Texture; } private: friend class CFontManager; CFont() = default; CTexturePtr m_Texture; bool m_HasRGB; // true if RGBA, false if ALPHA GlyphMap m_Glyphs; int m_LineSpacing; int m_Height; // height of a capital letter, roughly // Bounding box of all glyphs float m_BoundsX0; float m_BoundsY0; float m_BoundsX1; float m_BoundsY1; }; #endif // INCLUDED_FONT