/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMUSICPLAYER #define INCLUDED_CMUSICPLAYER #include #include #include //#include "oal.h" /* #include #include #include */ /* struct SOggFile { char *dataPtr; size_t dataSize; size_t dataRead; }; const size_t RAW_BUF_SIZE = 32*KB; const int NUM_SLOTS = 3; */ class CMusicPlayer { public: CMusicPlayer(void); ~CMusicPlayer(void); void Open(char *filename); void Release(); bool Play(); bool IsPlaying(); bool Update(); protected: // bool Stream(ALuint buffer); void Check(); void Empty(); std::string ErrorString(int errorcode); private: bool is_open; // between open() and release(); used to determine // if source is actually valid, for isPlaying check. /* SOggFile memFile; Handle hf; struct IOSlot { ALuint al_buffer; Handle hio; void* raw_buf; }; IOSlot slots[NUM_SLOTS]; */ // ALuint source; }; #endif