/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMANAGER #define INCLUDED_FONTMANAGER #include class CFont; class CStrIntern; /** * Font manager: loads and caches bitmap fonts. */ class CFontManager { public: shared_ptr LoadFont(CStrIntern fontName); private: bool ReadFont(CFont* font, CStrIntern fontName); typedef boost::unordered_map > FontsMap; FontsMap m_Fonts; }; #endif // INCLUDED_FONTMANAGER