/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Definition of a single terrain tile */ #ifndef INCLUDED_MINIPATCH #define INCLUDED_MINIPATCH #include "lib/res/handle.h" #include "graphics/TerrainTextureEntry.h" /////////////////////////////////////////////////////////////////////////////// // CMiniPatch: definition of a single terrain tile class CMiniPatch { public: // constructor CMiniPatch(); // texture applied to tile CTerrainTextureEntry* Tex; // 'priority' of the texture - determines drawing order of terrain textures int Priority; CTerrainTextureEntry* GetTextureEntry() { return Tex; } int GetPriority() { return Priority; } }; #endif