#ifndef _SELECTOBJECTTOOL_H #define _SELECTOBJECTTOOL_H #include #include "res/res.h" #include "BrushTool.h" #include "Vector3D.h" #include "Matrix3D.h" #include "Model.h" class CUnit; class CSelectObjectTool : public CBrushTool { public: CSelectObjectTool(); void OnDraw(); // tool triggered via left mouse button; paint current selection void OnLButtonDown(unsigned int flags,int px,int py) { SelectObject(flags,px,py); } // get the default select object instance static CSelectObjectTool* GetTool() { return &m_SelectObjectTool; } private: // try and select the object under the cursor void SelectObject(unsigned int flags,int px,int py); // render bounding box round given unit void RenderUnitBounds(CUnit* unit); // list of currently selected units std::vector m_SelectedUnits; // default tool instance static CSelectObjectTool m_SelectObjectTool; }; #endif