/** * ========================================================================= * File : tex_dds.cpp * Project : 0 A.D. * Description : DDS (DirectDraw Surface) codec. * ========================================================================= */ // license: GPL; see lib/license.txt #include "precompiled.h" #include "lib/byte_order.h" #include "tex_codec.h" #include "lib/bits.h" // NOTE: the convention is bottom-up for DDS, but there's no way to tell. //----------------------------------------------------------------------------- // S3TC decompression //----------------------------------------------------------------------------- // note: this code is not so efficient (mostly due to splitting it up // into function calls for readability). that's because it's only used to // emulate hardware S3TC support - if that isn't available, everything will // be dog-slow anyway due to increased vmem usage. // pixel colors are stored as uint[4]. uint rather than u8 protects from // overflow during calculations, and padding to an even size is a bit // more efficient (even though we don't need the alpha component). enum RGBA { R, G, B, A }; static inline void mix_2_3(uint dst[4], uint c0[4], uint c1[4]) { for(int i = 0; i < 3; i++) dst[i] = (c0[i]*2 + c1[i] + 1)/3; } static inline void mix_avg(uint dst[4], uint c0[4], uint c1[4]) { for(int i = 0; i < 3; i++) dst[i] = (c0[i]+c1[i])/2; } static inline uint access_bit_tbl(u32 tbl, uint idx, uint bit_width) { uint val = tbl >> (idx*bit_width); val &= (1u << bit_width)-1; return val; } static inline uint access_bit_tbl64(u64 tbl, uint idx, uint bit_width) { uint val = (uint)(tbl >> (idx*bit_width)); val &= (1u << bit_width)-1; return val; } // extract a range of bits and expand to 8 bits (by replicating // MS bits - see http://www.mindcontrol.org/~hplus/graphics/expand-bits.html ; // this is also the algorithm used by graphics cards when decompressing S3TC). // used to convert 565 to 32bpp RGB. static inline uint unpack_to_8(u16 c, uint bits_below, uint num_bits) { const uint num_filler_bits = 8-num_bits; const uint field = bits(c, bits_below, bits_below+num_bits-1); const uint filler = field >> (8-num_bits); return (field << num_filler_bits) | filler; } // for efficiency, we precalculate as much as possible about a block // and store it here. struct S3tcBlock { // the 4 color choices for each pixel (RGBA) uint c[4][4]; // c[i][RGBA_component] // (DXT5 only) the 8 alpha choices u8 dxt5_a_tbl[8]; // alpha block; interpretation depends on dxt. u64 a_bits; // table of 2-bit color selectors u32 c_selectors; uint dxt; }; static void s3tc_precalc_alpha(uint dxt, const u8* RESTRICT a_block, S3tcBlock* RESTRICT b) { // read block contents const uint a0 = a_block[0], a1 = a_block[1]; b->a_bits = read_le64(a_block); // see below if(dxt == 5) { // skip a0,a1 bytes (data is little endian) b->a_bits >>= 16; const bool is_dxt5_special_combination = (a0 <= a1); u8* a = b->dxt5_a_tbl; // shorthand if(is_dxt5_special_combination) { a[0] = a0; a[1] = a1; a[2] = (4*a0 + 1*a1 + 2)/5; a[3] = (3*a0 + 2*a1 + 2)/5; a[4] = (2*a0 + 3*a1 + 2)/5; a[5] = (1*a0 + 4*a1 + 2)/5; a[6] = 0; a[7] = 255; } else { a[0] = a0; a[1] = a1; a[2] = (6*a0 + 1*a1 + 3)/7; a[3] = (5*a0 + 2*a1 + 3)/7; a[4] = (4*a0 + 3*a1 + 3)/7; a[5] = (3*a0 + 4*a1 + 3)/7; a[6] = (2*a0 + 5*a1 + 3)/7; a[7] = (1*a0 + 6*a1 + 3)/7; } } } static void s3tc_precalc_color(uint dxt, const u8* RESTRICT c_block, S3tcBlock* RESTRICT b) { // read block contents // .. S3TC reference colors (565 format). the color table is generated // from some combination of these, depending on their ordering. u16 rc[2]; for(int i = 0; i < 2; i++) rc[i] = read_le16(c_block + 2*i); // .. table of 2-bit color selectors b->c_selectors = read_le32(c_block+4); const bool is_dxt1_special_combination = (dxt == 1 || dxt == DXT1A) && rc[0] <= rc[1]; // c0 and c1 are the values of rc[], converted to 32bpp for(int i = 0; i < 2; i++) { b->c[i][R] = unpack_to_8(rc[i], 11, 5); b->c[i][G] = unpack_to_8(rc[i], 5, 6); b->c[i][B] = unpack_to_8(rc[i], 0, 5); } // c2 and c3 are combinations of c0 and c1: if(is_dxt1_special_combination) { mix_avg(b->c[2], b->c[0], b->c[1]); // c2 = (c0+c1)/2 for(int i = 0; i < 3; i++) b->c[3][i] = 0; // c3 = black b->c[3][A] = (dxt == DXT1A)? 0 : 255; // (transparent iff DXT1a) } else { mix_2_3(b->c[2], b->c[0], b->c[1]); // c2 = 2/3*c0 + 1/3*c1 mix_2_3(b->c[3], b->c[1], b->c[0]); // c3 = 1/3*c0 + 2/3*c1 } } static void s3tc_precalc_block(uint dxt, const u8* RESTRICT block, S3tcBlock* RESTRICT b) { b->dxt = dxt; // (careful, 'dxt != 1' doesn't work - there's also DXT1a) const u8* a_block = block; const u8* c_block = (dxt == 3 || dxt == 5)? block+8 : block; s3tc_precalc_alpha(dxt, a_block, b); s3tc_precalc_color(dxt, c_block, b); } static void s3tc_write_pixel(const S3tcBlock* RESTRICT b, uint pixel_idx, u8* RESTRICT out) { debug_assert(pixel_idx < 16); // pixel index -> color selector (2 bit) -> color const uint c_selector = access_bit_tbl(b->c_selectors, pixel_idx, 2); const uint* c = b->c[c_selector]; for(int i = 0; i < 3; i++) out[i] = c[i]; // if no alpha, done if(b->dxt == 1) return; uint a; if(b->dxt == 3) { // table of 4-bit alpha entries a = access_bit_tbl64(b->a_bits, pixel_idx, 4); a |= a << 4; // expand to 8 bits (replicate high into low!) } else if(b->dxt == 5) { // pixel index -> alpha selector (3 bit) -> alpha const uint a_selector = access_bit_tbl64(b->a_bits, pixel_idx, 3); a = b->dxt5_a_tbl[a_selector]; } // (dxt == DXT1A) else a = c[A]; out[A] = a; } struct S3tcDecompressInfo { uint dxt; uint s3tc_block_size; uint out_Bpp; u8* out; }; static void s3tc_decompress_level(uint UNUSED(level), uint level_w, uint level_h, const u8* RESTRICT level_data, size_t level_data_size, void* RESTRICT cbData) { S3tcDecompressInfo* di = (S3tcDecompressInfo*)cbData; const uint dxt = di->dxt; const uint s3tc_block_size = di->s3tc_block_size; // note: 1x1 images are legitimate (e.g. in mipmaps). they report their // width as such for glTexImage, but the S3TC data is padded to // 4x4 pixel block boundaries. const uint blocks_w = (uint)round_up(level_w, 4) / 4; const uint blocks_h = (uint)round_up(level_h, 4) / 4; const u8* s3tc_data = level_data; debug_assert(level_data_size % s3tc_block_size == 0); for(uint block_y = 0; block_y < blocks_h; block_y++) for(uint block_x = 0; block_x < blocks_w; block_x++) { S3tcBlock b; s3tc_precalc_block(dxt, s3tc_data, &b); s3tc_data += s3tc_block_size; uint pixel_idx = 0; for(int y = 0; y < 4; y++) { // this is ugly, but advancing after x, y and block_y loops // is no better. u8* out = (u8*)di->out + ((block_y*4+y)*blocks_w*4 + block_x*4) * di->out_Bpp; for(int x = 0; x < 4; x++) { s3tc_write_pixel(&b, pixel_idx, out); out += di->out_Bpp; pixel_idx++; } } } // for block_x debug_assert(s3tc_data == level_data + level_data_size); di->out += blocks_w*blocks_h * 16 * di->out_Bpp; } // decompress the given image (which is known to be stored as DXTn) // effectively in-place. updates Tex fields. static LibError s3tc_decompress(Tex* t) { // alloc new image memory // notes: // - dxt == 1 is the only non-alpha case. // - adding or stripping alpha channels during transform is not // our job; we merely output the same pixel format as given // (tex.cpp's plain transform could cover it, if ever needed). const uint dxt = t->flags & TEX_DXT; const uint out_bpp = (dxt != 1)? 32 : 24; const size_t out_size = tex_img_size(t) * out_bpp / t->bpp; shared_ptr decompressedData = io_Allocate(out_size); const uint s3tc_block_size = (dxt == 3 || dxt == 5)? 16 : 8; S3tcDecompressInfo di = { dxt, s3tc_block_size, out_bpp/8, decompressedData.get() }; const u8* s3tc_data = tex_get_data(t); const int levels_to_skip = (t->flags & TEX_MIPMAPS)? 0 : TEX_BASE_LEVEL_ONLY; tex_util_foreach_mipmap(t->w, t->h, t->bpp, s3tc_data, levels_to_skip, 4, s3tc_decompress_level, &di); t->data = decompressedData; t->dataSize = out_size; t->ofs = 0; t->bpp = out_bpp; t->flags &= ~TEX_DXT; return INFO::OK; } //----------------------------------------------------------------------------- // DDS file format //----------------------------------------------------------------------------- // bit values and structure definitions taken from // http://msdn.microsoft.com/archive/en-us/directx9_c/directx/graphics/reference/DDSFileReference/ddsfileformat.asp #pragma pack(push, 1) // DDPIXELFORMAT.dwFlags // we've seen some DXT3 files that don't have this set (which is nonsense; // any image lacking alpha should be stored as DXT1). it's authoritative // if fourcc is DXT1 (there's no other way to tell DXT1 and DXT1a apart) // and ignored otherwise. #define DDPF_ALPHAPIXELS 0x00000001 #define DDPF_FOURCC 0x00000004 #define DDPF_RGB 0x00000040 typedef struct { u32 dwSize; // size of structure (32) u32 dwFlags; // indicates which fields are valid u32 dwFourCC; // (DDPF_FOURCC) FOURCC code, "DXTn" u32 dwRGBBitCount; // (DDPF_RGB) bits per pixel u32 dwRBitMask; u32 dwGBitMask; u32 dwBBitMask; u32 dwRGBAlphaBitMask; } DDPIXELFORMAT; // DDCAPS2.dwCaps1 #define DDSCAPS_COMPLEX 0x00000008 #define DDSCAPS_TEXTURE 0x00001000 #define DDSCAPS_MIPMAP 0x00400000 // DDCAPS2.dwCaps2 #define DDSCAPS2_CUBEMAP 0x00000200 #define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400 #define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800 #define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000 #define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000 #define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000 #define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000 #define DDSCAPS2_VOLUME 0x00200000 typedef struct { u32 dwCaps1; u32 dwCaps2; u32 Reserved[2]; } DDCAPS2; // DDSURFACEDESC2.dwFlags #define DDSD_CAPS 0x00000001 #define DDSD_HEIGHT 0x00000002 #define DDSD_WIDTH 0x00000004 #define DDSD_PITCH 0x00000008 #define DDSD_PIXELFORMAT 0x00001000 #define DDSD_MIPMAPCOUNT 0x00020000 #define DDSD_LINEARSIZE 0x00080000 #define DDSD_DEPTH 0x00800000 typedef struct { u32 dwSize; // size of structure (124) u32 dwFlags; // indicates which fields are valid u32 dwHeight; // (DDSD_HEIGHT) height of main image (pixels) u32 dwWidth; // (DDSD_WIDTH ) width of main image (pixels) u32 dwPitchOrLinearSize; // (DDSD_LINEARSIZE) total image size // (DDSD_PITCH) bytes per row (%4 = 0) u32 dwDepth; // (DDSD_DEPTH) vol. textures: vol. depth u32 dwMipMapCount; // (DDSD_MIPMAPCOUNT) total # levels u32 dwReserved1[11]; // reserved DDPIXELFORMAT ddpfPixelFormat; // (DDSD_PIXELFORMAT) surface description DDCAPS2 ddsCaps; // (DDSD_CAPS) misc. surface flags u32 dwReserved2; // reserved } DDSURFACEDESC2; #pragma pack(pop) static bool is_valid_dxt(uint dxt) { switch(dxt) { case 0: case 1: case DXT1A: case 3: case 5: return true; default: return false; } } // extract all information from DDS pixel format and store in bpp, flags. // pf points to the DDS file's header; all fields must be endian-converted // before use. // output parameters invalid on failure. static LibError decode_pf(const DDPIXELFORMAT* pf, uint* bpp_, uint* flags_) { uint bpp = 0; uint flags = 0; // check struct size if(read_le32(&pf->dwSize) != sizeof(DDPIXELFORMAT)) WARN_RETURN(ERR::TEX_INVALID_SIZE); // determine type const u32 pf_flags = read_le32(&pf->dwFlags); // .. uncompressed if(pf_flags & DDPF_RGB) { const u32 pf_bpp = read_le32(&pf->dwRGBBitCount); const u32 pf_r_mask = read_le32(&pf->dwRBitMask); const u32 pf_g_mask = read_le32(&pf->dwGBitMask); const u32 pf_b_mask = read_le32(&pf->dwBBitMask); const u32 pf_a_mask = read_le32(&pf->dwRGBAlphaBitMask); // (checked below; must be set in case below warning is to be // skipped) bpp = pf_bpp; if(pf_flags & DDPF_ALPHAPIXELS) { // something weird other than RGBA or BGRA if(pf_a_mask != 0xFF000000) goto unsupported_component_ordering; flags |= TEX_ALPHA; } // make sure component ordering is 0xBBGGRR = RGB (see below) if(pf_r_mask != 0xFF || pf_g_mask != 0xFF00 || pf_b_mask != 0xFF0000) { // DDPIXELFORMAT in theory supports any ordering of R,G,B,A. // we need to upload to OpenGL, which can only receive BGR(A) or // RGB(A). the former still requires conversion (done by driver), // so it's slower. since the very purpose of supporting uncompressed // DDS is storing images in a format that requires no processing, // we do not allow any weird orderings that require runtime work. // instead, the artists must export with the correct settings. unsupported_component_ordering: WARN_RETURN(ERR::TEX_FMT_INVALID); } RETURN_ERR(tex_validate_plain_format(bpp, flags)); } // .. compressed else if(pf_flags & DDPF_FOURCC) { // set effective bpp and store DXT format in flags & TEX_DXT. // no endian conversion necessary - FOURCC() takes care of that. switch(pf->dwFourCC) { case FOURCC('D','X','T','1'): bpp = 4; if(pf_flags & DDPF_ALPHAPIXELS) flags |= DXT1A | TEX_ALPHA; else flags |= 1; break; case FOURCC('D','X','T','3'): bpp = 8; flags |= 3; flags |= TEX_ALPHA; // see DDPF_ALPHAPIXELS decl break; case FOURCC('D','X','T','5'): bpp = 8; flags |= 5; flags |= TEX_ALPHA; // see DDPF_ALPHAPIXELS decl break; default: WARN_RETURN(ERR::TEX_FMT_INVALID); } } // .. neither uncompressed nor compressed - invalid else WARN_RETURN(ERR::TEX_FMT_INVALID); *bpp_ = bpp; *flags_ = flags; return INFO::OK; } // extract all information from DDS header and store in w, h, bpp, flags. // sd points to the DDS file's header; all fields must be endian-converted // before use. // output parameters invalid on failure. static LibError decode_sd(const DDSURFACEDESC2* sd, uint* w_, uint* h_, uint* bpp_, uint* flags_) { // check header size if(read_le32(&sd->dwSize) != sizeof(*sd)) WARN_RETURN(ERR::CORRUPTED); // flags (indicate which fields are valid) const u32 sd_flags = read_le32(&sd->dwFlags); // .. not all required fields are present // note: we can't guess dimensions - the image may not be square. const u32 sd_req_flags = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT; if((sd_flags & sd_req_flags) != sd_req_flags) WARN_RETURN(ERR::TEX_INCOMPLETE_HEADER); // image dimensions const u32 h = read_le32(&sd->dwHeight); const u32 w = read_le32(&sd->dwWidth); // pixel format uint bpp, flags; RETURN_ERR(decode_pf(&sd->ddpfPixelFormat, &bpp, &flags)); // if the image is not aligned with the S3TC block size, it is stored // with extra pixels on the bottom left to fill up the space, so we need // to account for those when calculating how big it should be u32 stored_h, stored_w; if(flags & TEX_DXT) { stored_h = round_up(h, 4); stored_w = round_up(w, 4); } else { stored_h = h; stored_w = w; } // verify pitch or linear size, if given const size_t pitch = stored_w*bpp/8; const u32 sd_pitch_or_size = read_le32(&sd->dwPitchOrLinearSize); if(sd_flags & DDSD_PITCH) { if(sd_pitch_or_size != round_up(pitch, 4)) WARN_RETURN(ERR::CORRUPTED); } if(sd_flags & DDSD_LINEARSIZE) { if(sd_pitch_or_size != pitch*stored_h) WARN_RETURN(ERR::CORRUPTED); } // note: both flags set would be invalid; no need to check for that, // though, since one of the above tests would fail. // mipmaps if(sd_flags & DDSD_MIPMAPCOUNT) { const u32 mipmap_count = read_le32(&sd->dwMipMapCount); if(mipmap_count) { // mipmap chain is incomplete // note: DDS includes the base level in its count, hence +1. if(mipmap_count != ceil_log2(std::max(w,h))+1) WARN_RETURN(ERR::TEX_FMT_INVALID); flags |= TEX_MIPMAPS; } } // check for volume textures if(sd_flags & DDSD_DEPTH) { const u32 depth = read_le32(&sd->dwDepth); if(depth) WARN_RETURN(ERR::NOT_IMPLEMENTED); } // check caps const DDCAPS2* caps = &sd->ddsCaps; // .. this is supposed to be set, but don't bail if not (pointless) debug_assert(caps->dwCaps1 & DDSCAPS_TEXTURE); // .. sanity check: warn if mipmap flag not set (don't bail if not // because we've already made the decision). const bool mipmap_cap = (caps->dwCaps1 & DDSCAPS_MIPMAP) != 0; const bool mipmap_flag = (flags & TEX_MIPMAPS) != 0; debug_assert(mipmap_cap == mipmap_flag); // note: we do not check for cubemaps and volume textures (not supported) // because the file may still have useful data we can read. *w_ = w; *h_ = h; *bpp_ = bpp; *flags_ = flags; return INFO::OK; } //----------------------------------------------------------------------------- static bool dds_is_hdr(const u8* file) { return *(u32*)file == FOURCC('D','D','S',' '); } static bool dds_is_ext(const std::string& extension) { return !strcasecmp(extension.c_str(), ".dds"); } static size_t dds_hdr_size(const u8* UNUSED(file)) { return 4+sizeof(DDSURFACEDESC2); } static LibError dds_decode(DynArray* RESTRICT da, Tex* RESTRICT t) { u8* file = da->base; const DDSURFACEDESC2* sd = (const DDSURFACEDESC2*)(file+4); uint w, h; uint bpp, flags; RETURN_ERR(decode_sd(sd, &w, &h, &bpp, &flags)); // note: cannot pass address of these directly to decode_sd because // they are bitfields. t->w = w; t->h = h; t->bpp = bpp; t->flags = flags; return INFO::OK; } static LibError dds_encode(Tex* RESTRICT UNUSED(t), DynArray* RESTRICT UNUSED(da)) { // note: do not return ERR::NOT_IMPLEMENTED et al. because that would // break tex_write (which assumes either this, 0 or errors are returned). return INFO::TEX_CODEC_CANNOT_HANDLE; } static LibError dds_transform(Tex* t, uint transforms) { uint dxt = t->flags & TEX_DXT; debug_assert(is_valid_dxt(dxt)); const uint transform_dxt = transforms & TEX_DXT; // requesting decompression if(dxt && transform_dxt) { RETURN_ERR(s3tc_decompress(t)); return INFO::OK; } // both are DXT (unsupported; there are no flags we can change while // compressed) or requesting compression (not implemented) or // both not DXT (nothing we can do) - bail. else return INFO::TEX_CODEC_CANNOT_HANDLE; } TEX_CODEC_REGISTER(dds);