/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpOwnership.h" #include "simulation2/MessageTypes.h" /** * Basic ICmpOwnership implementation. */ class CCmpOwnership final : public ICmpOwnership { public: static void ClassInit(CComponentManager& componentManager) { componentManager.SubscribeToMessageType(MT_Destroy); } DEFAULT_COMPONENT_ALLOCATOR(Ownership) player_id_t m_Owner; static std::string GetSchema() { return "" "Allows this entity to be owned by players." ""; } void Init(const CParamNode& UNUSED(paramNode)) override { m_Owner = INVALID_PLAYER; } void Deinit() override { } void Serialize(ISerializer& serialize) override { serialize.NumberI32_Unbounded("owner", m_Owner); } void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize) override { deserialize.NumberI32_Unbounded("owner", m_Owner); } void HandleMessage(const CMessage& msg, bool UNUSED(global)) override { switch (msg.GetType()) { case MT_Destroy: { // Reset the owner so this entity is e.g. removed from population counts SetOwner(INVALID_PLAYER); break; } } } player_id_t GetOwner() const override { return m_Owner; } void SetOwner(player_id_t playerID) override { if (playerID == m_Owner) return; player_id_t old = m_Owner; m_Owner = playerID; CMessageOwnershipChanged msg(GetEntityId(), old, playerID); GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg); } void SetOwnerQuiet(player_id_t playerID) override { if (playerID != m_Owner) m_Owner = playerID; } }; REGISTER_COMPONENT_TYPE(Ownership)