#ifndef OGL_SHADER_H__ #define OGL_SHADER_H__ #include "../handle.h" #include "lib/types.h" #include "lib/ogl.h" /* Encapsulate shader objects into handles, which transparently enables sharing of shader source files between programs as well as reloading shaders at runtime. NOTE: Only use functions form this module after verifying that the required extensions are available, or all bets are off. */ // Create, load and compile a shader object of the given type // (e.g. GL_VERTEX_SHADER_ARB). The given file will be used as // source code for the shader. Handle ogl_shader_load(const char* fn, GLenum type); // Free all resources associated with the given handle (subject // to refcounting). void ogl_shader_free(Handle& h); // Attach a shader to the given OpenGL program. // Returns 0 on success and a negative error code otherwise. int ogl_shader_attach(GLhandleARB program, Handle& h); /* Encapsulate program objects into handles. */ // Load a program object based on the given XML file description. // Shader objects are loaded and attached automatically. Handle ogl_program_load(const char* fn); // Free all resources associated with the given program handle. void ogl_program_free(Handle& h); // Activate the program (glUseProgramObjectARB). // h may be 0, in which case program objects are disabled. int ogl_program_use(Handle h); // Query uniform information GLint ogl_program_get_uniform_location(Handle h, const char* name); #endif // OGL_SHADER_H__