function initSubWindows() { // In-Game Menu background. crd_ingame_menu_bkg_x = -100; crd_ingame_menu_bkg_y = -150; crd_ingame_menu_bkg_width = (crd_ingame_menu_bkg_x * -1) * 2; crd_ingame_menu_bkg_height = (crd_ingame_menu_bkg_y * -1) * 2; // Return button. crd_ingame_menu_return_button_width = crd_ingame_menu_bkg_width; crd_ingame_menu_return_button_height = 34; crd_ingame_menu_return_button_x = crd_ingame_menu_bkg_x; crd_ingame_menu_return_button_y = crd_ingame_menu_bkg_y+crd_ingame_menu_bkg_height-crd_ingame_menu_return_button_height; crd_ingame_menu_button_span = 5; // Exit button. crd_ingame_menu_exit_button_width = crd_ingame_menu_return_button_width; crd_ingame_menu_exit_button_height = crd_ingame_menu_return_button_height; crd_ingame_menu_exit_button_x = crd_ingame_menu_return_button_x; crd_ingame_menu_exit_button_y = crd_ingame_menu_return_button_y-crd_ingame_menu_return_button_height-crd_ingame_menu_button_span; // End Game / Resign button. crd_ingame_menu_end_button_width = crd_ingame_menu_exit_button_width; crd_ingame_menu_end_button_height = crd_ingame_menu_exit_button_height; crd_ingame_menu_end_button_x = crd_ingame_menu_exit_button_x; crd_ingame_menu_end_button_y = crd_ingame_menu_exit_button_y-crd_ingame_menu_exit_button_height-crd_ingame_menu_button_span; } // ====================================================================