/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * base32 conversion */ #ifndef INCLUDED_BASE32 #define INCLUDED_BASE32 /** * generate the base32 textual representation of a buffer. * * @param len size [bytes] of input * @param big-endian input data (assumed to be integral number of bytes) * @param output string; zero-terminated. must be big enough * (i.e. at least ceil(len*CHAR_BIT/5) + 1 chars) **/ extern void base32(const size_t len, const u8* in, u8* out); #endif // #ifndef INCLUDED_BASE32