/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
/**
*-----------------------------------------------------------------------------
* FILE : NetServer.h
* PROJECT : 0 A.D.
* DESCRIPTION : Network server class interface file
*-----------------------------------------------------------------------------
*/
#ifndef NETSERVER_H
#define NETSERVER_H
// INCLUDES
#include "Network.h"
#include "NetSession.h"
#include "simulation/TurnManager.h"
#include "scripting/ScriptableObject.h"
#include "ps/GameAttributes.h"
#include "ps/scripting/JSMap.h"
#include "ps/Player.h"
#include "ps/Game.h"
#include "simulation/ScriptObject.h"
#include