/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Fowler/Noll/Vo string hash */ #ifndef INCLUDED_FNV_HASH #define INCLUDED_FNV_HASH /** * rationale: this algorithm was chosen because it delivers 'good' results * for string data and is relatively simple. other good alternatives exist; * see Ozan Yigit's hash roundup. **/ /** * calculate FNV1-A hash. * * @param buf input buffer. * @param len if 0 (default), treat buf as a C-string; otherwise, * indicates how many bytes of buffer to hash. * @return hash result. note: results are distinct for buffers containing * differing amounts of zero bytes because the hash value is seeded. **/ extern u32 fnv_hash(const void* buf, size_t len = 0); /// 64-bit version of fnv_hash. extern u64 fnv_hash64(const void* buf, size_t len = 0); /** * special version of fnv_hash for strings: first converts to lowercase * (useful for comparing mixed-case filenames) **/ extern u32 fnv_lc_hash(const char* str, size_t len = 0); #endif // #ifndef INCLUDED_FNV_HASH