/** * ========================================================================= * File : DefaultEmitter.h * Project : 0 A.D. * Description : Default particle emitter implementation. * ========================================================================= */ #ifndef INCLUDED_DEFAULTEMITTER #define INCLUDED_DEFAULTEMITTER #include "ParticleEmitter.h" class CDefaultEmitter : public CEmitter { public: CDefaultEmitter(const int MAX_PARTICLES = 4000, const int lifetime = -1); virtual ~CDefaultEmitter(void); // Sets up emitter to the default particle effect. virtual bool Setup(); virtual bool Update(); }; #endif