/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_I18N_DATATYPES
#define INCLUDED_I18N_DATATYPES
#include "StrImmutable.h"
namespace I18n
{
// Use for names of objects that should be translated, e.g.
// translate("Construct $obj")< Noun(T d) : value(d) {}
StrImW value;
};
// Allow translate("Hello $you")< Name(T d) : value(d) {}
StrImW value;
};
// Also allow I18n::Raw("english message"), which does the same
// non-translation but makes more sense when writing e.g. error messages
typedef Name Raw;
}
#endif // INCLUDED_I18N_DATATYPES