/** * ========================================================================= * File : input.h * Project : 0 A.D. * Description : SDL input redirector; dispatches to multiple handlers and * : allows record/playback of events. * * @author Jan.Wassenberg@stud.uni-karlsruhe.de * ========================================================================= */ /* * Copyright (c) 2002 Jan Wassenberg * * Redistribution and/or modification are also permitted under the * terms of the GNU General Public License as published by the * Free Software Foundation (version 2 or later, at your option). * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef INPUT_H__ #define INPUT_H__ #include "lib/sdl_fwd.h" #ifdef __cplusplus extern "C" { #endif // input handler return values. enum InReaction { // (the handlers' return values are checked and these // 'strange' values might bring errors to light) // pass the event to the next handler in the chain IN_PASS = 4, // we've handled it; no other handlers will receive this event. IN_HANDLED = 2 }; typedef InReaction (*InHandler)(const SDL_Event_*); // register an input handler, which will receive all subsequent events first. // events are passed to other handlers if handler returns IN_PASS. extern void in_add_handler(InHandler handler); // send event to each handler (newest first) until one returns true extern void in_dispatch_event(const SDL_Event_* event); extern void in_dispatch_recorded_events(); extern LibError in_record(const char* fn); extern LibError in_playback(const char* fn); extern void in_stop(void); #ifdef __cplusplus } #endif #endif // #ifndef INPUT_H__