/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpPlayer.h" #include "simulation2/system/InterfaceScripted.h" #include "simulation2/scripting/ScriptComponent.h" #include "ps/Overlay.h" BEGIN_INTERFACE_WRAPPER(Player) END_INTERFACE_WRAPPER(Player) class CCmpPlayerScripted : public ICmpPlayer { public: DEFAULT_SCRIPT_WRAPPER(PlayerScripted) virtual void SetName(const std::wstring& name) { m_Script.CallVoid("SetName", name); } virtual void SetCiv(const std::wstring& civcode) { m_Script.CallVoid("SetCiv", civcode); } virtual void SetColour(u8 r, u8 g, u8 b) { m_Script.CallVoid("SetColour", (u32)r, (u32)g, (u32)b); } virtual CColor GetColour() { return m_Script.Call("GetColour"); } }; REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)