/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CPROGRESSBAR #define INCLUDED_CPROGRESSBAR #include "GUI.h" /** * Object used to draw a value (e.g. progress) from 0 to 100 visually. * * @see IGUIObject */ class CProgressBar : public IGUIObject { GUI_OBJECT(CProgressBar) public: CProgressBar(); virtual ~CProgressBar(); protected: /** * Draws the progress bar */ virtual void Draw(); // If caption is set, make sure it's within the interval 0-100 /** * @see IGUIObject#HandleMessage() */ void HandleMessage(SGUIMessage& Message); }; #endif // INCLUDED_CPROGRESSBAR