/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * template base class for Singletons */ /* USAGE: class myClass : Singleton{}; Modified from http://gamedev.net/reference/articles/article1954.asp */ #ifndef INCLUDED_SINGLETON #define INCLUDED_SINGLETON #include "lib/debug.h" template class Singleton { static T* ms_singleton; public: Singleton() { ENSURE( !ms_singleton ); ms_singleton = static_cast(this); } ~Singleton() { ENSURE( ms_singleton ); ms_singleton = 0; } static T& GetSingleton() { ENSURE( ms_singleton ); return *ms_singleton; } static T* GetSingletonPtr() { ENSURE( ms_singleton ); return ms_singleton; } static bool IsInitialised() { return (ms_singleton != 0); } }; template T* Singleton::ms_singleton = 0; #endif