/* GUI Object - Text [field] by Gustav Larsson gee@pyro.nu --Overview-- GUI Object representing a text field --More info-- Check GUI.h */ #ifndef CText_H #define CText_H //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" // TODO Gee: Remove class IGUIScrollBar; //-------------------------------------------------------- // Macros //-------------------------------------------------------- //-------------------------------------------------------- // Types //-------------------------------------------------------- //-------------------------------------------------------- // Declarations //-------------------------------------------------------- /** * Text Settings */ struct STextSettings { CStr m_Font; CStr m_Sprite; EAlign m_TextAlign; CColor m_TextColor; EValign m_TextValign; CStr m_ToolTip; CStr m_ToolTipStyle; bool m_ScrollBar; CStr m_ScrollBarStyle; }; /////////////////////////////////////////////////////////////////////////////// /** * @author Gustav Larsson * * Text field that just displays static text. * * @see IGUIObject * @see IGUISettingsObject * @see STextSettings */ class CText : public IGUISettingsObject, public IGUIScrollBarOwner { GUI_OBJECT(CText) public: CText(); virtual ~CText(); /** * Since we're doing multiple inheritance, this is to avoid error message * * @return Settings infos */ virtual map_Settings GetSettingsInfo() const { return IGUISettingsObject::m_SettingsInfo; } virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); } /** * Handle Messages * * @param Message GUI Message */ virtual void HandleMessage(const SGUIMessage &Message); /** * Draws the Text */ virtual void Draw(); // TODO Gee: Temp! //CGUIScrollBar m_ScrollBar; }; #endif