// input layer (dispatch events to multiple handlers; record/playback events) // // Copyright (c) 2002 Jan Wassenberg // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // Contact info: // Jan.Wassenberg@stud.uni-karlsruhe.de // http://www.stud.uni-karlsruhe.de/~urkt/ #ifndef INPUT_H__ #define INPUT_H__ // note: cannot forward-declare SDL_Event since it is a nameless union. #include "sdl.h" #ifdef __cplusplus extern "C" { #endif // input handler return values. enum InReaction { // (the handlers' return values are checked and these // 'strange' values might bring errors to light) // pass the event to the next handler in the chain IN_PASS = 4, // we've handled it; no other handlers will receive this event. IN_HANDLED = 2 }; typedef InReaction (*InHandler)(const SDL_Event*); // register an input handler, which will receive all subsequent events first. // events are passed to other handlers if handler returns IN_PASS. extern void in_add_handler(InHandler handler); // send event to each handler (newest first) until one returns true extern void in_dispatch_event(const SDL_Event* event); extern void in_dispatch_recorded_events(); extern LibError in_record(const char* fn); extern LibError in_playback(const char* fn); extern void in_stop(void); #ifdef __cplusplus } #endif #endif // #ifndef INPUT_H__