/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Replay.h" #include "graphics/TerrainTextureManager.h" #include "lib/timer.h" #include "lib/file/file_system.h" #include "lib/res/h_mgr.h" #include "lib/tex/tex.h" #include "ps/Game.h" #include "ps/Loader.h" #include "ps/Profile.h" #include "ps/ProfileViewer.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptStats.h" #include "simulation2/Simulation2.h" #include "simulation2/helpers/SimulationCommand.h" #include #include #include #if MSC_VERSION #include #define getpid _getpid // use the non-deprecated function name #endif static std::string Hexify(const std::string& s) { std::stringstream str; str << std::hex; for (size_t i = 0; i < s.size(); ++i) str << std::setfill('0') << std::setw(2) << (int)(unsigned char)s[i]; return str.str(); } CReplayLogger::CReplayLogger(ScriptInterface& scriptInterface) : m_ScriptInterface(scriptInterface) { // Construct the directory name based on the PID, to be relatively unique. // Append "-1", "-2" etc if we run multiple matches in a single session, // to avoid accidentally overwriting earlier logs. std::wstringstream name; name << getpid(); static int run = -1; if (++run) name << "-" << run; OsPath path = psLogDir() / L"sim_log" / name.str() / L"commands.txt"; CreateDirectories(path.Parent(), 0700); m_Stream = new std::ofstream(OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc); } CReplayLogger::~CReplayLogger() { delete m_Stream; } void CReplayLogger::StartGame(const CScriptValRooted& attribs) { *m_Stream << "start " << m_ScriptInterface.StringifyJSON(attribs.get(), false) << "\n"; } void CReplayLogger::Turn(u32 n, u32 turnLength, const std::vector& commands) { *m_Stream << "turn " << n << " " << turnLength << "\n"; for (size_t i = 0; i < commands.size(); ++i) { *m_Stream << "cmd " << commands[i].player << " " << m_ScriptInterface.StringifyJSON(commands[i].data.get(), false) << "\n"; } *m_Stream << "end\n"; m_Stream->flush(); } void CReplayLogger::Hash(const std::string& hash, bool quick) { if (quick) *m_Stream << "hash-quick " << Hexify(hash) << "\n"; else *m_Stream << "hash " << Hexify(hash) << "\n"; } //////////////////////////////////////////////////////////////// CReplayPlayer::CReplayPlayer() : m_Stream(NULL) { } CReplayPlayer::~CReplayPlayer() { delete m_Stream; } void CReplayPlayer::Load(const std::string& path) { ENSURE(!m_Stream); m_Stream = new std::ifstream(path.c_str()); ENSURE(m_Stream->good()); } void CReplayPlayer::Replay() { ENSURE(m_Stream); new CProfileViewer; new CProfileManager; g_ScriptStatsTable = new CScriptStatsTable; g_ProfileViewer.AddRootTable(g_ScriptStatsTable); g_ScriptRuntime = ScriptInterface::CreateRuntime(128 * 1024 * 1024); CGame game(true); g_Game = &game; // Need some stuff for terrain movement costs: // (TODO: this ought to be independent of any graphics code) new CTerrainTextureManager; g_TexMan.LoadTerrainTextures(); // Initialise h_mgr so it doesn't crash when emitting sounds h_mgr_init(); std::vector commands; u32 turn = 0; u32 turnLength = 0; std::string type; while ((*m_Stream >> type).good()) { // if (turn >= 1400) break; if (type == "start") { std::string line; std::getline(*m_Stream, line); CScriptValRooted attribs = game.GetSimulation2()->GetScriptInterface().ParseJSON(line); game.StartGame(attribs, ""); // TODO: Non progressive load can fail - need a decent way to handle this LDR_NonprogressiveLoad(); PSRETURN ret = game.ReallyStartGame(); ENSURE(ret == PSRETURN_OK); } else if (type == "turn") { *m_Stream >> turn >> turnLength; debug_printf(L"Turn %u (%u)... ", turn, turnLength); } else if (type == "cmd") { player_id_t player; *m_Stream >> player; std::string line; std::getline(*m_Stream, line); CScriptValRooted data = game.GetSimulation2()->GetScriptInterface().ParseJSON(line); SimulationCommand cmd = { player, data }; commands.push_back(cmd); } else if (type == "hash" || type == "hash-quick") { std::string replayHash; *m_Stream >> replayHash; bool quick = (type == "hash-quick"); // if (turn >= 1300) // if (turn >= 0) if (turn % 100 == 0) { std::string hash; bool ok = game.GetSimulation2()->ComputeStateHash(hash, quick); ENSURE(ok); std::string hexHash = Hexify(hash); if (hexHash == replayHash) debug_printf(L"hash ok (%hs)", hexHash.c_str()); else debug_printf(L"HASH MISMATCH (%hs != %hs)", hexHash.c_str(), replayHash.c_str()); } } else if (type == "end") { { g_Profiler2.RecordFrameStart(); PROFILE2("frame"); g_Profiler2.IncrementFrameNumber(); PROFILE2_ATTR("%d", g_Profiler2.GetFrameNumber()); game.GetSimulation2()->Update(turnLength, commands); commands.clear(); } // std::string hash; // bool ok = game.GetSimulation2()->ComputeStateHash(hash, true); // ENSURE(ok); // debug_printf(L"%hs", Hexify(hash).c_str()); debug_printf(L"\n"); g_Profiler.Frame(); // if (turn % 1000 == 0) // JS_GC(game.GetSimulation2()->GetScriptInterface().GetContext()); if (turn % 20 == 0) g_ProfileViewer.SaveToFile(); } else { debug_printf(L"Unrecognised replay token %hs\n", type.c_str()); } } g_Profiler2.SaveToFile(); std::string hash; bool ok = game.GetSimulation2()->ComputeStateHash(hash, false); ENSURE(ok); debug_printf(L"# Final state: %hs\n", Hexify(hash).c_str()); timer_DisplayClientTotals(); // Clean up delete &g_TexMan; delete &g_Profiler; delete &g_ProfileViewer; g_Game = NULL; }