/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * portable directory change notification API. */ #ifndef INCLUDED_DIR_WATCH #define INCLUDED_DIR_WATCH #include "lib/os_path.h" struct DirWatch; typedef shared_ptr PDirWatch; /** * start watching a single directory for changes. * * @param path (must end in slash) * @param dirWatch opaque smart pointer to the watch state; used to * manage its lifetime (this is deemed more convenient than a * separate dir_watch_Remove interface). * * clients typically want to watch entire directory subtrees (e.g. a mod), * which is supported by Windows but not FAM. to reduce overhead, the * Windows backend always watches subtrees, but portable clients should * still add a watch for each subdirectory (the shared watch state is * reference-counted). * rationale: since the VFS has per-directory data structures, it is * convenient to store PDirWatch there instead of creating a second * tree structure here. **/ LIB_API Status dir_watch_Add(const OsPath& path, PDirWatch& dirWatch); class DirWatchNotification { public: enum EType { Created, Deleted, Changed }; DirWatchNotification(const OsPath& pathname, EType type) : pathname(pathname), type(type) { } const OsPath& Pathname() const { return pathname; } EType Type() const { return type; } private: OsPath pathname; EType type; }; typedef std::vector DirWatchNotifications; /** * return all pending directory watch notifications. * * @param notifications receives any pending notifications in unspecified order. * @return Status (INFO::OK doesn't imply notifications were returned) * * note: the run time of this function is independent of the number of * directory watches and number of files. * * rationale for a polling interface: users (e.g. the main game loop) * typically want to receive change notifications at a single point, * rather than deal with the complexity of asynchronous notifications. **/ LIB_API Status dir_watch_Poll(DirWatchNotifications& notifications); #endif // #ifndef INCLUDED_DIR_WATCH