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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-05-03 01:39:45 +00:00
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art New Mediterranean stonemine "quarry." 2011-05-03 01:25:43 +00:00
audio Initial structure destruction sound effects added. 2011-05-01 22:10:40 +00:00
civs Prevent selecting unusable civs in random map setup. Fixes #813. 2011-05-02 15:26:38 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Changes default scenario to Death Canyon. Fixes #820. 2011-05-02 21:52:14 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Added some stone quarries to the map. 2011-05-03 01:39:45 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation New Mediterranean stonemine "quarry." 2011-05-03 01:25:43 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00