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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
2011-04-06 22:02:05 +00:00
..
model_common_instancing.xml Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
model_common.fp Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
model_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.xml Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
particle_solid.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.fp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.vp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
program.rng # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_color.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_base.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_blend.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_common.fp Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
terrain_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_decal.xml Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
water_high.fs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.vs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00