1
0
forked from 0ad/0ad
0ad/source
Matei 0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
..
graphics Updated with NU splines. 2005-12-29 06:38:45 +00:00
gui various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib allocator: add single_calloc (generalization of code previously in wposix for WDIR); add da_reserve; expand pool allocator to allow variable size entries 2005-12-28 20:29:22 +00:00
maths Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths. 2005-12-29 06:37:17 +00:00
ps - Added pause game functionality. 2006-01-02 03:07:29 +00:00
renderer All pglXYZ functions should be available everywhere (independent of system 2005-12-18 02:04:24 +00:00
scripting - Added pause game functionality. 2006-01-02 03:07:29 +00:00
simulation - Added pause game functionality. 2006-01-02 03:07:29 +00:00
sound snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements. 2005-12-13 23:17:50 +00:00
tools Explicit cast to CStr() to fix Linux build. 2005-12-23 01:24:07 +00:00
main.cpp - Added pause game functionality. 2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00