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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-09-09 00:45:06 +00:00
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art Giraffe, infant, lion, lioness death animations 2011-09-08 22:56:01 +00:00
audio Added new sounds for mining and lumbering 2011-09-06 21:43:19 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # In-game manual updated to mention AI, map filters, and random maps. 2011-09-08 17:21:52 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Oasis tweaks. 2011-09-08 03:35:31 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Adds max player population to sim state, based on patch from quantumstate. Fixes #951. 2011-09-09 00:45:06 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00