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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp
historic_bruno 3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00

44 lines
1.1 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MessageHandler.h"
#include "ps/Game.h"
#include "simulation2/Simulation2.h"
namespace AtlasMessage {
QUERYHANDLER(GetCivData)
{
msg->data = g_Game->GetSimulation2()->GetCivData();
}
QUERYHANDLER(GetPlayerDefaults)
{
msg->defaults = g_Game->GetSimulation2()->GetPlayerDefaults();
}
QUERYHANDLER(GetAIData)
{
msg->data = g_Game->GetSimulation2()->GetAIData();
}
}