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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-05-20 15:48:12 +00:00
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art New Greek house by Privateer! Good work. Test "hero star" for Themistocles. 2011-05-20 15:48:12 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Add button to promote selected units, for testing 2011-05-15 21:53:24 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Tweaks to the map 2011-05-18 20:17:42 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation check that enemy units don't leave foundations. based on patch from Stork. fixes #724 2011-05-17 20:30:21 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00