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user1 31929d916f Some terms rephrasing and IP policy update
Summary:
* ValihrAnt pointed out a typo and that the "obtains" sentence is
ambiguous.
* It is proposed to save IPs for 3 years.
* stierkampf mentioned that one should refer to the contact url to
exercise the rights.

Test Plan:
Compare legitimate interest assessments by user1 and me to try to value
the retention period.
Judge how much time is left to translate, how efficient the translators
are and weigh against the benefit of the fix.

Reviewers: user1

Reviewed By: user1
Subscribers: user1, smiley, Stan, Vulcan

Differential Revision: https://code.wildfiregames.com/D1658
This was SVN commit r21922.
2018-11-05 20:56:17 +00:00
binaries Some terms rephrasing and IP policy update 2018-11-05 20:56:17 +00:00
build Use pkg-config instead of sdl2-config 2018-08-17 19:47:19 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Use static linking for macOS libsodium build, forgotton in dfa2048dc5. 2018-10-19 16:29:48 +00:00
source Use a banmask for multiplayer matches that have lobby-authentication enabled. 2018-10-25 11:58:26 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Add text linting to Arcanist. 2017-05-01 14:26:50 +00:00
.coafile Linting with Coala. 2017-10-28 15:30:37 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Lobby Privacy Policy. 2018-10-16 13:46:18 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors