1
0
forked from 0ad/0ad
0ad/binaries/data/mods/_test.dae/art/meshes/jav2.dae
Ykkrosh 49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00

1700 lines
244 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
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<contributor>
<author>Philip Taylor</author>
<authoring_tool>Feeling ColladaMax v3.02 with FCollada v3.02.</authoring_tool>
<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=16;AnimEnd=51;</comments>
<source_data>file:///E:/0ad/collada/jav2b.max</source_data>
</contributor>
<created>2007-02-28T22:03:30Z</created>
<modified>2007-02-28T22:03:32Z</modified>
<unit meter="0.0254" name="inch"/>
<up_axis>Z_UP</up_axis>
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<bounding_min>0 -1 -1</bounding_min>
<bounding_max>2 1 1</bounding_max>
</helper>
</technique>
</extra>
</node>
</node>
<node id="r_hand-node" name="r_hand" sid="r_hand-node" type="JOINT">
<translate>0.111625 0.047915 -0.022326</translate>
<rotate>0.026066 0.020798 -0.999444 -87.2038</rotate>
<node id="jav-node" name="jav" sid="jav-node" type="JOINT">
<translate>0.000317 -0.000946 0.000179</translate>
<rotate>0.453077 -0.87593 -0.165734 -0.727532</rotate>
<scale>0.024548 0.024548 0.024548</scale>
<node id="jav-node_PIVOT" name="jav_PIVOT" type="NODE">
<translate>-11.5787 -15.8727 -257.162</translate>
<instance_geometry url="#jav-mesh">
<bind_material>
<technique_common>
<instance_material symbol="ColorMaterial_A9A9A900" target="#ColorMaterial_A9A9A900"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
</node>
</node>
<node id="r_forearm-node" name="r_forearm" sid="r_forearm-node" type="JOINT">
<translate>0.534784 0.046493 0.010631</translate>
<rotate>-0.010417 -0.003498 0.99994 -180.137</rotate>
<scale>-1 -1 -1</scale>
</node>
</node>
</node>
<node id="r_shoulder-node" name="r_shoulder" sid="r_shoulder-node" type="JOINT">
<translate>0.273733 -0.012879 -0.000475</translate>
<rotate>0.000076 0.999993 -0.003773 -180.042</rotate>
</node>
</node>
</node>
<node id="shoulders-node" name="shoulders" sid="shoulders-node" type="JOINT">
<translate>0.61412 -0.000816 -0.000558</translate>
<rotate>0.707107 -0.00028 0.707107 -180.032</rotate>
</node>
<node id="chest-node" name="chest" sid="chest-node" type="JOINT">
<translate>0.27673 0.350668 -0.000557</translate>
<rotate>0.707107 -0.00028 0.707107 -180.032</rotate>
</node>
<node id="back-node" name="back" sid="back-node" type="JOINT">
<translate>0.276236 -0.269732 -0.000558</translate>
<rotate>0.707107 -0.00028 0.707107 -180.032</rotate>
</node>
</node>
<node id="Bip01_L_Thigh-node" name="Bip01_L_Thigh" sid="Bip01_L_Thigh-node" type="JOINT">
<matrix sid="transform">-0.718824 0.695174 0.00504 -0.195943 0.549168 0.563375 0.617271 -0.026022 0.426271 0.446477 -0.786735 0.232583 0 0 0 1</matrix>
<node id="Bip01_L_Calf-node" name="Bip01_L_Calf" sid="Bip01_L_Calf-node" type="JOINT">
<matrix sid="transform">0.715762 0.698344 0 0.914338 -0.698344 0.715762 0 0 0 0 1 0 0 0 0 1</matrix>
<node id="Bip01_L_Foot-node" name="Bip01_L_Foot" sid="Bip01_L_Foot-node" type="JOINT">
<matrix sid="transform">0.984291 -0.167913 -0.054558 0.864971 0.164664 0.984557 -0.05944 0 0.063696 0.049522 0.99674 0 0 0 0 1</matrix>
<node id="Bip01_L_Toe0-node" name="Bip01_L_Toe0" sid="Bip01_L_Toe0-node" type="JOINT">
<matrix sid="transform">0 -1 0 0.198944 1 0 0 0.256032 0 0 1 0 0 0 0 1</matrix>
<node id="Bip01_L_Toe0Nub-node" name="Bip01_L_Toe0Nub" sid="Bip01_L_Toe0Nub-node" type="JOINT">
<matrix sid="transform">1 0 0 0.025949 0 1 0 0 0 0 -1 0 0 0 0 1</matrix>
<extra>
<technique profile="MAX3D">
<helper>
<bounding_min>0 -1 -1</bounding_min>
<bounding_max>2 1 1</bounding_max>
</helper>
</technique>
</extra>
</node>
</node>
</node>
<node id="l_leg-node" name="l_leg" sid="l_leg-node" type="JOINT">
<translate>0.861712 0.009724 -0.001401</translate>
<rotate>0.707006 -0.020835 -0.706901 -181.977</rotate>
</node>
</node>
</node>
<node id="Bip01_R_Thigh-node" name="Bip01_R_Thigh" sid="Bip01_R_Thigh-node" type="JOINT">
<matrix sid="transform">-0.917258 0.367853 0.152715 -0.195847 0.397476 0.869974 0.291819 0.093828 -0.025511 0.328374 -0.944203 -0.2147 0 0 0 1</matrix>
<node id="Bip01_R_Calf-node" name="Bip01_R_Calf" sid="Bip01_R_Calf-node" type="JOINT">
<matrix sid="transform">0.697007 0.717064 0 0.914338 -0.717064 0.697007 0 0 0 0 1 0 0 0 0 1</matrix>
<node id="Bip01_R_Foot-node" name="Bip01_R_Foot" sid="Bip01_R_Foot-node" type="JOINT">
<matrix sid="transform">0.819448 -0.516644 0.248161 0.864971 0.554864 0.82359 -0.117582 0 -0.143635 0.234048 0.961556 0 0 0 0 1</matrix>
<node id="Bip01_R_Toe0-node" name="Bip01_R_Toe0" sid="Bip01_R_Toe0-node" type="JOINT">
<matrix sid="transform">0 -1 0 0.198944 1 0 0 0.256032 0 0 1 0 0 0 0 1</matrix>
<node id="Bip01_R_Toe0Nub-node" name="Bip01_R_Toe0Nub" sid="Bip01_R_Toe0Nub-node" type="JOINT">
<matrix sid="transform">1 0 0 0.025949 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<extra>
<technique profile="MAX3D">
<helper>
<bounding_min>0 -1 -1</bounding_min>
<bounding_max>2 1 1</bounding_max>
</helper>
</technique>
</extra>
</node>
</node>
</node>
<node id="r_leg-node" name="r_leg" sid="r_leg-node" type="JOINT">
<translate>0.855574 0.008702 0.004832</translate>
<rotate>0.707354 0.017302 -0.706648 -177.605</rotate>
</node>
</node>
</node>
</node>
<node id="r_hip-node" name="r_hip" sid="r_hip-node" type="JOINT">
<translate>0.115481 -0.000705 -0.367787</translate>
<rotate>0.707107 0.000001 0.707107 -180</rotate>
</node>
<node id="hip-node" name="hip" sid="hip-node" type="JOINT">
<translate>0.115481 -0.000704 -0.001623</translate>
<rotate>0.707107 0.000001 0.707107 -180</rotate>
</node>
<node id="l_hip-node" name="l_hip" sid="l_hip-node" type="JOINT">
<translate>0.11548 -0.000703 0.370525</translate>
<rotate>0.707107 0.000001 0.707107 -180</rotate>
</node>
</node>
<node id="Bip01_Footsteps-node" name="Bip01_Footsteps" type="JOINT">
<matrix sid="transform">-0.342019 -0.939693 0 0 0.939693 -0.342019 0 0 0 0 1 -1.79964 0 0 0 1</matrix>
</node>
</node>
<node id="Plane01-node" name="Plane01" type="NODE">
<translate>-0.061819 0.170307 0.020697</translate>
<scale>0.011195 0.011195 0.011195</scale>
<instance_geometry url="#Plane01-mesh">
<bind_material>
<technique_common>
<instance_material symbol="ColorMaterial_73737300" target="#ColorMaterial_73737300"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="pants-node" name="pants" type="NODE">
<instance_controller url="#pants-mesh-skin">
<skeleton>#Bip01_Pelvis-node</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="ColorMaterial_A9A9A900" target="#ColorMaterial_A9A9A900"/>
</technique_common>
</bind_material>
</instance_controller>
<extra>
<technique profile="FCOLLADA">
<user_properties>export</user_properties>
</technique>
</extra>
</node>
<node id="VisualSceneNode" type="NODE">
<instance_light url="#ambient-environment-light"/>
</node>
<extra>
<technique profile="MAX3D">
<frame_rate>30</frame_rate>
</technique>
<technique profile="FCOLLADA">
<start_time>0.533333</start_time>
<end_time>1.7</end_time>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#jav2b_max"/>
</scene>
</COLLADA>