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forked from 0ad/0ad
0ad/binaries/data/mods/public
2010-11-26 00:53:03 +00:00
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art Wrinkles for the Celt sail textures. 2010-11-26 00:53:03 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Treasures collected counter for summary screen 2010-11-25 18:01:23 +00:00
hwdetect Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
maps Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up. 2010-11-24 03:09:16 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00