57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_POSIX_AIO
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#define INCLUDED_POSIX_AIO
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// despite the comment in wposix.h about not using Windows headers for
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// POSIX declarations, this one is harmless (no incompatible declarations)
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// and can safely be used on Windows as well.
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#include <fcntl.h>
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#if OS_WIN
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# include "lib/sysdep/os/win/wposix/waio.h"
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#elif OS_ANDROID
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// Android doesn't provide aio.h. We don't actually use aio on Linuxes (see
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// CONFIG2_FILE_ENABLE_AIO) but we use its symbols and structs, so define
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// them here
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# define LIO_READ 0
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# define LIO_WRITE 1
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# define LIO_NOP 2
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struct aiocb
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{
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int aio_fildes;
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off_t aio_offset;
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volatile void* aio_buf;
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size_t aio_nbytes;
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int aio_reqprio;
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struct sigevent aio_sigevent;
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int aio_lio_opcode;
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};
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#else
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# include <aio.h>
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#endif
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#include "lib/posix/posix_errno.h" // for user convenience
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#endif // #ifndef INCLUDED_POSIX_AIO
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